Cities: Skylines

Cities: Skylines

707 ratings
Parklife Paths as Roads
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Assets: Road
File Size
Posted
Updated
91.816 MB
28 Aug, 2020 @ 10:31am
19 Dec, 2020 @ 3:24am
11 Change Notes ( view )
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Parklife Paths as Roads

In 1 collection by Chamëleon TBN
Chamëleons Roads
14 items
Description
Parklife Paths as Roads by Chamëleon - Thanks to Allystrya for the initial idea :)

8 Zoneable roads based on the Pedestrian Park Pathes from Parklife DLC.

The roads can be elevated as the pathes and connect smooth to normal roads. They will not connect correctly to other roads based on gravel roads! No tunnel included!

As you can see on the Screen(s) above they look very similar to the Parklife Paths - they use the same textures but with several tweaks to avoid clippings and to have a nicer connection to the normal roads.

There are each two Versions included:

2 Way 1 Lane with shared Pedestrian Path. This means that the Cars will drive very very slow to not kill the CIMs (only hurt them a little - but their C:S Health insure should cover this).

1 Way 1 Lane with vehicles driving on the right lane and Pedestrians walking on the left side of the road. As it is still planned as a Pedestrian friendly road, vehicles have to drive same max speed as Pedestrians walk... but if you have Traffic Manager President Edition you can change the Lane speed...

With lights, planted bollards at Transitions, Railway crossings on ground level, no gravel road dust on non gravel roads and thumbnails.

Zoo Park Road Connected
Zoo Park Road Connected 1WP

Natural Park Road Connected
Natural Park Road Connected 1WP

Campus Park Road Connected
Campus Park Road Connected 1WP

Amusement ParkRoad Connected
Amusement Park Road Connected 1WP

Most textures are standard textures and will be recoginized by LSM so the real RAM usage is much lower using that mod.

As additional download now available: Gateless Park Entrances with Parklife Pathes as Roads!

Info: I forgot to rename the elevations *ashes on my head*... Thanks to Quboid who told me. Now i've renamed seven of the elevations. As i still kept one road with the old name, there should be no issue in your saved games - it could only be that the elevation or bridge looks different as the road. Also i corrected the names of the pillars.

Oh dear - you crazy players! Thank you very much! on 02.09.2020 this was on Number 1 of the most liked assetss of the week! Thank you for all the votes!!!

Thanks to BlueHawk for the part he did and clus for the final solution!
101 Comments
Wind of Changes 11 Dec, 2024 @ 10:37pm 
There's a problem with pathing on these roads. Bus route can't use both directions.
Shomudi 16 Nov, 2023 @ 5:37pm 
Can't thank you enough, I use these roads all the time. Wish I could add photos
Mainooo 6 Sep, 2023 @ 11:00am 
Any idea why I can't elevate these? Probably some mod that does this, but I wonder if any has experienced this and got a solution?
jakob 4 Sep, 2023 @ 9:53am 
This is so awesome. Thank you so much
Sir Sheikhs Pears 2 Jun, 2023 @ 3:55pm 
@zin Yes, I'm still use this roads pack. But remember, Park Life DLC is hard dependency for this roads.
zin 30 May, 2023 @ 4:46pm 
This still works?
schmuckythecat 20 Jan, 2023 @ 6:30am 
My favorite thing about these is that they fit between the pillars, and underneath, the vanilla train tracks. So brilliant.
NCR Veteran Ranger 23 Nov, 2022 @ 7:16am 
These are so amazing as 1u roads! Is it possible to re-release a separate set as pedestrian roads for the Plazas and Promenades expansion? Thank you!!
5ch0lli 4 Oct, 2022 @ 3:28am 
@The Sleepwalking Poet
4th line in the description
The Engineer Pop 2 Oct, 2022 @ 6:13am 
https://steamproxy.net/sharedfiles/filedetails/?id=2212198462
I found the "roads" in that asset pack wouldn't be constructed as a tunnel.
Is it a bug?
When I tried to construct this road as a pedestran underpass it refuses to be built under real roads and tested whether it will be constructed underground at the empty zone this asset spoiled ground the above.

If it is a bug, then only that assets have this problem? Or all of your roads have it?