Left 4 Dead 2

Left 4 Dead 2

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萌新 硬核战役模组Mengxin Hard Coop Mode (ver.Pro)
   
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Game Content: Scripts
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28 Aug, 2020 @ 6:56am
27 Feb, 2021 @ 5:24pm
9 Change Notes ( view )

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萌新 硬核战役模组Mengxin Hard Coop Mode (ver.Pro)

In 1 collection by 你说得对,但是你说得不对
萌新 硬核战役模组
8 items
Description
2021.2.28
修复了木狙导致一代人物手臂消失的bug
木狙的射速回归至2.5

2020.11.28
去掉高级武器打生还太不河里了,所以又加了回来(草)

2020.11.13
最后一次难度调整更新:
1.修复了ht跳太高的问题

===========================
本Mod旨在通过全面提升难度来帮助玩家适应高难度的插件,经测试理论上适合所有水平的玩家游玩(只要难度适合)
This mod is aimed at helping players adapt to those diffrent kinds of scripts of hard,and it is theoretically suitable for all levels of players (as long as the difficulty is also suitable)
食用方式:1.订阅此模组或将其放在Left 4 Dead 2\left4dead2\addons目录下 2.以本地服务器开始游戏
How To Use:1.Subscribe to this mod or place it in the Left 4 Dead 2\left4dead2\addons directory. 2.Start game with local server.
这个模组会在所有PVE模式、大部分三方图生效,请在不需要时取消订阅或将其从addons移除
This mod will work in all PVE modes,and in most of the unofficial campaigns, so please remove this mod by unscbcribing or removing it from addons when you don't need it.
==========================================================================
改动一览:
Adjustment:

幸存者:
Survivor:
1.推的次数改成3次,效果持续时间略微降低(暂时无法调整实际有效时间)
2.去掉了所有除了木狙的高级武器(生还者模式仍然保留),并且将木狙的载弹量调成⑨/⑨⑨
3.删除了土质炸弹,并且稍稍稍稍削弱了火瓶
4.胆汁罐对生还也有效果了
5.移除了武器升级.
6.药,针和电击器的刷新密度减少了
7.稍微削弱了喷子奖励伤害的生效距离,这将会略微降低非写实下木喷的清怪能力
1.The number of times of swing has been set to "3",and it can last few time now(this won't have any effet on the actual effective time temporarily)
2.All tier2 weapons expect hunting rifle are removed(still exist in Survival model),and the hunting rifle's ammo is set to ⑨/⑨⑨ now.
3.Remove zombie bat,and molotov is weaken at the very least.
4.Vomitjar can affect survivors now.
5.Weapons'updates are removed.
6.Pills',adrenalines',defibrillators' densities are reduced.
7.The valid distance of bouns damage of shotguns has benn reduced lightly, which will weaken the pumpshotgun's capability of cleaning the mobs.
特感:
Special infected:
1.ht,smoker,猴的控人伤害调整为每0.2s结算一次,每秒伤害总量不变
2.在战役与写实战役中,特感数量调整为4,刷新时间改为20~21s
3.现在特感复活位置的位置将会十分阴险
1.ht,smoker and jockey's controlling damage's intervals are set to "0.2" while the amuont of per sec damages are not changed.
2.In Coop and Realism mode, the number of SI is set to "4" and the spawn times are set to 20~21s.
3.Now SI will spawn more insidiously.

普通感染者:
Common infected:
1.CEDA感染者将不再掉落胆汁
2.提高了普通感染者的反应速度
3丧尸群群殴时造成的无敌时间减少了(简单&困难:0.5→0.33,普通:0.33,专家:1.0→0.8)
4.随路程刷新的普通感染者都是站起来的了
5.丧尸群刷新的距离将会更靠近生还者
6.生成的最小丧尸群的丧尸数量增加了2个
1.CEDA agent won't carry vomitjar now.
2.The reaction time of CI has been reduced.
3.The godframes from taking damages of mobs are cut down.(easy&hard:0.5→0.33,normal:0.33,expert:1.0→0.8)
4.Mobs must wander now.
5.Mobs will spawn near survivor now.
6.The min population of mobs has increaed by 2.

舌头:
Smoker:
1.舌头未命中时仅有3sCD
2.舌头的拉人时需要受到150点伤害才会死(默认为50)
3.调整了舌头拉人的过程细节
1.tongue_miss_delay is set to "3"
2.When using his tongue, smoker can suffer 150 damages now (def:50)
3.Adjusted the details of tongue dargging process

猴:
Jockey:
1.猴被推的硬直降至 0.675
2.猴再次上马的CD降至15
3.猴子控人能力增强
1.Stagger time of being pushed is set to "" 0.675
2.Jockey can ride again 15s faster after riding a survivor to incapable.
3.Improve its control intensity.

ht:
Hunter:
1.调整了ai行为
2.能扑的更远
3.ht扑人时震人的范围增加了
1. AI's behavior has been adjusted.
2.HT can leap further now.
3.HT's stumble radius is increased.


TANK:
1.删除了被减速效果
1.Tank will no longer be slow down by guns now.

妹子
Witch:
1.妹子都是蹲下的了
1.All witches must crouch

==========================================================================
已知问题:
Known problems:
舌头和猴控人的时候会对生还造成无敌帧,这导致了抢控时的前两秒的伤害总量下降
When being controlled by smoker or jockey,survivor will get godframes,which will reduce the total damage of the first 2 secs.

==========================================================================
特别鸣谢:
SPECIAL THANKS:
飞天大胖:提供了许多技术支持Offers me a lot of technical support.
樱&TSA_BEST&威严酱&折耳猫&🌸𝓒𝓪𝓽 以及其他朋友:参与测试提供意见Testing or giving advice.
zonemod、acemod、promod、CLVP、anne服特改zone等 药抗/药役 mod/插件及它们的作者:提供思路Provide ideas.
clpl(DALAO):重要的灵感&名字来源 Important inspiration & name source.
===========================================================================

开发者注释:
生还者:
2推真的很容易劝退多了单通都单通不了,没包写专长图真的很难,狙击9发应该比较合理。
特感:
加了包节奏就会变慢,还保留16~17s恐怕你得问admin system要子弹了。
普通感染者:
羊驼注意到不少药抗药役都倾向于将丧尸刷新点调整的更近,经测试这将在闪电突袭2这类高强度冲尸潮中造成几乎无法通过的巨大难度(当然这并不影响用胆汁或其他方法将丧尸留在后面的跑图玩家),因此羊驼没敢改的太过分。
猴:
希望推了猴的生还不被反杀。
ht:
尽管受攻击后几乎不逃跑的设定有时有点憨逼,但考虑到这样更有利于ht追人后还是保留了。
舌头:
养成良好的点舌头习惯,不然你拿头打够150伤秒舌头。
口水&胖子&牛:
有啥好改的,不改了.jpg
TANK:
默认情况下四把smg打克克的速度会仅剩下147,即使完全移除减速不连跳也很难打中人啊,所以刷克的时候还是能刷特感。(另:目前TANK在生还者模式下仍然是不能减速的,羊驼怀疑这会对部分战术造成十分严重的影响但没有证据,请各位生还者大佬积极反馈意见)
妹子:
蹲下来的比较难秒,但某些情况下会正面堵门或蹲在门槛旁边,测试写专单通的时候在c5m2被堵了4次,希望其他生还者没事。

===========================================================================
下一步更新计划:
申请到代码(是的,写代码的大佬还是没有上线T_T)授权之后会更新4si16s(甚至更多)且更接近服务器药抗和药役的突变模式(可能会在多特模式里引入武器子弹的改动,但其他数据是不会动的),目前不打算另开新版本制作(不过这样需要游玩的玩家都订阅该模组)。
28 Comments
16 Sep, 2022 @ 1:44am 
作者大大,这个有能在服务器上用的版本吗
刺激我擦 19 Nov, 2021 @ 8:43am 
作者,能不能在这基础上加点特感刷新率啊,一人2只,4人面对8只,刷新时间短点10秒一波
Reyna 31 Jul, 2021 @ 3:18am 
作者能不能让Ai克学会连跳?

:steammocking:
Masquerade 16 Jun, 2021 @ 2:25pm 
mod too easy pls make spawns more faster and more hunters
- 黑桃А や 26 Apr, 2021 @ 1:11am 
邦邦做个特感刷新的时间为10MOD就好了,怎么都不会,对nut文件太迷茫了
- 黑桃А や 26 Apr, 2021 @ 1:04am 
就是想改点子弹和特感刷新的时间·-·然后就没了,平时就打战役模式,大佬邦邦·=·
你说得对,但是你说得不对  [author] 25 Apr, 2021 @ 11:06pm 
...那你具体需要改些什么东西呢
- 黑桃А や 25 Apr, 2021 @ 10:25pm 
啊= =还是没搞懂,要么子弹能改,时间改不了,要么时间改了,子弹改不了,哭了
- 黑桃А や 25 Apr, 2021 @ 9:23pm 
就是拆包之后,nut文件我看不懂...所以才给大佬留言的,希望邦邦·-·!
你说得对,但是你说得不对  [author] 25 Apr, 2021 @ 8:10pm 
不是大佬。你可以拆包这个mod看看模式的.nut文件(比如realism.nut)参照一下是怎么写的。这种东西不是很麻烦的:bbtcat: