Space Engineers

Space Engineers

Not enough ratings
-Mother Goose- Hydrogen Carrier / Mobile Base
   
Award
Favorite
Favorited
Unfavorite
Type: Blueprint
File Size
Posted
26.015 MB
27 Aug, 2020 @ 7:40pm
1 Change Note ( view )
You need DLC to use this item.

Subscribe to download
-Mother Goose- Hydrogen Carrier / Mobile Base

In 1 collection by sketch7718
The Hydrogen Army
11 items
Description
Vanilla+DLC(used scifi thrusters DLC is required to function)/
Survival Ready/
In-Game Scripts (LCDs and Airlocks, functions without)/
1 Rotor (for ramp, should be clang resistant but nothing is clang-proof)/

Atmospheric and Space
Tested, earthlike, 1G

Power and Capacities

46 Batteries for primary power
12 H2 Engines for charge
26 Solar Panels for additional charge
10 H2 Generators
32 H2 Tanks (yes 32 built in for some impressive range, set to 'Stockpile - on' by default)
9 Oxygen Tanks (Airtight and all Airlock doors auto close but not the hangar "seal" doors)
2 Large Cargo Containers (only 2 to ensure that the ship can't be overloaded, I tested a lot)
4 Assemblers
1 Refinery
18 Crew Compliment
Enough Gyros to handle heavy payloads but few enough so she flies like a truck (as she should)

Weapon Loadout

5 Exterior Defense Gatling Turrets
4 Exterior Defense Interior Turrets
1 Dorsal Missile Turret
2 Under Wing Mounted Missile Turrets
1 Full size Gatling Gun for Hangar interior Defense
2 CIC Defense Interior Turrets
2 Booster Pods (with warheads; can be used as a "dumb bomb" if needed)

Spacious Interior Hangar

4x7 Lower Hangar Door with Loading Ramp(has "locks" to make it clang resistant)
4x9 Upper Hangar Door with Runway
12 Hangar Connections (simple color coded)

Large Landing Surface Exterior

17 Exterior Connections
7 Exterior Merge Blocks
2 Booster Pods (mounted under wings using the "purge" timer will disconnect them and
SELF DESTRUCT them after 1 minute but will also automatically set the built H2 tanks
back to "StockPile: Off", set to "On" by default to ensure the boosters are used up first)

Versatility Features

"Thruster Welders" to ensure Lift Thrusters keep you in the air
2 Wing top "Welder Pads" Ideal for "Fly By" repairs and armament reloading
2 Skid mounted Drills for "Ice Skating" refueling
16 Cryo Pods and Private Quarters for the Captain and XO
Flight Bridge has quick escape exits and the ship can be piloted from the C.I.C.
(note the Flight Bridge Holo Control Seat is set to default "Main Cockpit")
Most if not all of the interior and exterior key components are accessible for easy repairs.
Built in Repair Projector (or if you need to build new boosters)
4 Assemblers can be individually accessed for easy workflow in hangar.
Long Landing Skids can support the entire ship's weight on flat surface without thrusters.
Fully functional from Projector, just manually add ramp.
"OH S#!t!" 'Chutes on every flight toolbar.

-MOTHER GOOSE- Hydrogen Carrier / Mobile Base

The H2 Army's mobile base and heavy transport the -MOTHER GOOSE- is what
happens when the H2 Army's engineers where told about an AC-130 and they
simply said "Hold My Beer". Capable of lifting more than 15,000,000 kg into orbit
the true upper limits with boosters equipped has yet to be reached. Need to pack
up and move an entire faction or instant Forward Operating Base? The -Mother
Goose- has the spacious hangar, external landing and connections to accommodate.
Need a fuel depot that can be moved rather than be abandoned? 32 Large
Hydrogen tanks should get the job done, not to mention the additional 6 from boosters.
-MOTHER GOOSE- even sports her own Jump Drive to make the H2 Army an interplanetary
force. With its large landing surface reminiscent of the B2 Stealth Bomber Aircraft the
-MOTHER GOOSE- is ideal for fighters to simply combat land with their landing gears wherever
possible and the jump away and stow any aircraft at a safe distance.

*Creator's Notes*
WHOOOOOOO, she's finally finished.
I truly hope everyone enjoys this build and gets a lot of easy use out of it and indeed my entire H2 Army series. What started during the COVID-19 lockdown with basic premise of some military oriented builds that would all run off of hydrogen similar to how today's.....well everything runs, off of fossil fuels and some very alien oriented builds running off of nuclear power. While I do still plan to pursue an alien nuclear powered faction I ended up getting so engrossed with the H2 Army I ended up filling out the equivalent of a full CHESS army and now the -MOTHER GOOSE- can function as the box all the pieces are put into. Some special notes about using this build; firstly, the Atmospheric Thrusters are really just there to assist in fuel efficiency while on planet but it does REQUIRE the Hydrogen Thrusters to actually fly, I tested a lot of different atmo to hyro Thruster ratios and had to settle on a balance for versatility instead of being able to fly on Atmospheric thrusters only so if you'd like to use the -Mother Goose- as a helicarrier you'll need to switch to station. Additionally a lot of testing was done in respect to load capacity, trying to balance between Hydrogen Fuel capacity and Cargo/Ice weight capacity. I ended up going with only 2 large cargo containers as any more than that, when fully loaded with ice, just seems to cross a threshold for the in-game physics and the amount of thrust needed to overcome it was ridiculous; I also found that the 'ice skating' refueling system harvest ice surprisingly fast and I found myself overloading the ship while sliding around an ice lake with the drills on. If this blueprint is your first time using my 'Ice Skating' system (while I call it 'my' system its just something vanilla that I figured out but I'm sure MANY people before me have figured it out and I claim no type of ownership of it at all) it refers to the combination of landing gears, wheel suspensions (without wheels) in long 'skid's with built-in drills to skim the surface of ice lakes while being very resistant to clipping through the voxels thanks to the redundancy of the landing gears and wheel suspensions which each have a different type of voxel collision interaction (I think, I don't know, I just know it works well). A special mention about the boosters: they were almost a last minute add-on, their mount points include both merge block and connectors with the original plan to make a large grid mining pod/platform or something to that effect, but I was trying to limit Piston/Rotor use (having already settled on an extremely plain loading ramp for stable behavior) and I also realized that it's much more useful in survival settings to simply have a mount point to build a site-specific mining rig on. So, I just made some external fuel pods and set the built in tanks to 'Stockpile - on' by default with the idea of using the boosters' fuel to leave orbit and know that you still have enough H2 to serve as a mobile fuel depot for quite a while. Special mention about the 'Welder Pad's, while I initially was going to make a welder wall inside the hangar bay, I realized if you have enough bulletproof glass in storage then a welder wall left on is essentially self repairing armor, so I put them on the exterior and I find them to be much more functional this way allowing for fly by repairs and rearmament at least the way I've built most of the H2 Army series. Annnnnd one more special note: while many other carriers are, wisely, built to get fighters in and out quickly and safely, I instead build this carrier around the concept of a more space engineers appropriate situation of "Screw it! Everyone just find a place to lock connectors or landing gears and lets get the F#&k out of here! We're already moving!".

As with all of my builds, go nuts with modification and repaints, I try to make everything versatile enough to be super easy to modify to fit situations I can't foresee, but I never claim to be intelligent so that list of situations is quite long.
10 Comments
JJVanEck 3 Feb, 2021 @ 12:34pm 
I started building this as i loved the look , but there is one flaw so to speak that im not really liking .... it only has 1 refinery and not even upgraded im a little disappointed in that . the rest is awesome and soo nice looking just dont think the 1 refinery wil be enough to process fast enough
sketch7718  [author] 23 Oct, 2020 @ 7:06pm 
So I just noticed that I actually forgot to install the parachutes on the right tail fin. Sorry about that but I figure its a pretty easy fix. Also, tested with the water mod and with the addition of a few H2 tanks under the nose it'll float nicely with the wings just above the water line.
ClappinCheeks 6 Oct, 2020 @ 5:07pm 
Currrently building in survival using a nanite control facility, cant wait to test it.
RogueWave 2 Oct, 2020 @ 5:26pm 
I'm currently building this in solo survial. This ship is awesome. Thank you very much.
sketch7718  [author] 29 Sep, 2020 @ 11:15am 
The only DLC part that (should) effect the function are the Sci-fi Atmo Thrusters. It should be pretty easy to swap out the DLC thrusters for the Vanilla ones. I could do a separate blueprint but I figured it would be easier to do it ones' self. I totally will if enough people request it though.
singleton30 28 Sep, 2020 @ 11:12pm 
can there please be a non-dlc version? please?
GamersCircle 17 Sep, 2020 @ 2:28am 
I was able to figure most of it out, thanks!
sketch7718  [author] 16 Sep, 2020 @ 10:21pm 
Glad you're enjoying the build. Let me know if there are any specific features you like or think it's missing. Also, when it comes to fueling up, don't forget the built-in H2 tanks are set to 'Stockpile: on' by default to make sure the boosters' fuel is used up first.
GamersCircle 7 Sep, 2020 @ 5:45am 
I thought I would let you know.. that this is a great ship!

In survival, on Earth - ATMO alone isn't enough to get off the planet... I am still refueling the H2 Tanks and will report back.

My goal is to use this with a small hydro miner & scanner and get to the moon to setup shop
OttoArms 27 Aug, 2020 @ 11:28pm 
WOW I mean WOW !! Great Ship!