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1 - it will decrease slowly over time
2 - IIRC destroying pirate shipyards / clearing pirate sectors will lower it
3 - you can bribe some pirates.
First, Using faction packs can make some pirate ships really really strong (not unbeatable just hard to kill)
Second, I setup faster events, aka pirate attacks happen more often. Which would seem not too bad until you take too long to kill them and another event happens soon after.
This second would not be so bad, but the Hazard zone timer was set to Ridiculous times of 160+ minutes a majority of the time. Which made it impossible to really get money/sell stuff from stations I had built.
I understand using multiple mods could cause some issues, but I dont understand how the hazard time go so large with the mods I have.
Still scalling threat feels better to have than not (just need get npc stations to get stronger XD)