Total War: WARHAMMER II

Total War: WARHAMMER II

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Eater's Roster Expansion SFO II
   
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Tags: mod, Units
File Size
Posted
Updated
28.457 MB
22 Aug, 2020 @ 5:23pm
4 Mar, 2021 @ 9:14am
5 Change Notes ( view )

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Eater's Roster Expansion SFO II

Description
This mod adds a few units to some factions of the game. All units are designed to fulfill a purpose without altering the game balance or the specific strengths and weaknesses of a culture.
Some of the units aren't explicitly listed in the lore while others are. However there is no unit which contradicts the lore. If you have suggestions about units which could fit in this mod, feel free to comment them.

Compatiblity
Shouldn't be used with my Norscan Roster Overhauls because of redundance which I might work on one day. Otherwise this mod should be compatible with everything.


Currently this mod adds two buildings and nine units for four factions of the game. I plan to add more from time to time but the pace always depends on time and motivation. Thus I can't say if or when I'll add more.


Everything is balanced for SFO.
Click here to get to the Vanilla version: Vanilla Version

Units

Empire
  • Imperial Sergeants:
    Heavy melee infantry unit with good defensive values
  • Taal's Chosen:
    Medium infantry unit with two-handed axes and high damage potential. Only recruitable from the Bastion of Taal

Norsca
  • Bondsmen:
    Elite cavalry unit with unit cap of 2
  • Tribesmen:
    Weak and cheap melee infantry unit which is recruitable from every town and city (except ruins) without the need to build a specific building
  • Tribal Skirmishers:
    Ranged version of Tribesmen

Bretonnia
  • Armored Yeomen:
    Armored spear-unit
  • Armored Yeomen Archers:
    Armored archer-unit
  • Dismounted Knights:
    Elite melee infantry unit with unit cap of 2. The cap can be increased by building Castles of the Realm (up to a maximum of 10).

Wood Elves
  • Talsyn Hawks:
    Armored spear-unit

Stats and graphics are visible in the images.


Buildings

Empire
  • Bastion of Taal:
    Needed to recruit Taal's Chosen alongside some other advantages. Can only be constructed in Talabheim.

Bretonnia
  • Castle of the Realm:
    Increases unit cap of Dismounted Knights by 2 alongside some other advantages. Can only be constructed in Couronne, Carcassone, Bordeleaux and Copher.


Thanks to the old Glory mod which variants and textures helped me in creating two of the units.

Please feel free to rate this mod if you like as it really keeps modders like me motivated to continue the work.
Popular Discussions View All (1)
0
26 Jan, 2021 @ 9:57am
Which unit would you like to see implemented?
The Eater
5 Comments
Hell Brothers 27 Mar, 2021 @ 2:28pm 
is this up for last patch ?
Mr.Necrophile 13 Nov, 2020 @ 12:00pm 
Awesome, thanks mate :)
breakskin 1 Sep, 2020 @ 10:00am 
thank
The Eater  [author] 25 Aug, 2020 @ 3:35pm 
You'll find a link to the vanilla version in the description
waddysjunk 25 Aug, 2020 @ 9:45am 
standalone then