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1. You can't really go taking planets because you have 3 mediocre fleets that can't control that much area. I've won a ton of battles and still finally just have 1 more leader after nearly 2 years.
2. I subjugated Lycurgis asap and it doesn't matter you still have a 2 front war vs Mozi Order and Empire and both just throw tons of fleets at you consantly. Omnic Apocalypse don't do anything useful even when Mozi has left their core worlds completely undefended to swarm you.
So now I'm stuck fighting of 4 imperial and west wastes fleets in the north with 2 of mine, 2 more in the east with 1 of mine, and Mozi order in the south with 1 of mine.
Also i improved relations with the Imperial Court by giving them a planet i coldn't defend and that was captured like a turn later lmao
Against aoe you should just accept that multiple ships will get hit and instead arrange your units into groups of two. This makes it easier to keep your ships within attack range
Here's a few things I picked up while playing:
Retreating:
Sometimes you may encounter enemies with shields that resist all of your current weapons (Energy shields if you are using beams or Ether shields if you use projectiles).
While the shields negate the damage dealt, the enemy will still lose morale if attacked from the sides or the rear which may cause a full health enemy to retreat.
It is also important to note that the enemy will always shield if it can meaning you can get as close as you want, the enemy won't retailiate.
It is important to note that enemies will lose half of their morale when the enemy flagship sinks which can cause even the strongest units to flee with a few back/side attacks.
As mentioned, subs can dive and attack without fear of retaliation or shields getting in the way.
However, it is also possible for them to intercept enemy units if they try to cross the space where the dived sub is.
Now many would think that it is impossible since the AI knows where your units are which is true, however, the AI will often priorize trying to strike any of your ships from behind even if they have to cross a space occupied by a sub.
If they do, the sub will block the enemy unit, ending its turn and attack immediately without any retailiation or shield like a regular ambush.
It will however reveal itself by doing so, however that won't be a problem since you'll probably end the turn of one of their strongest units (battleships, nuclear subs etc)
While it is true that having your units grouped up to have overlapping attacks is good, you WILL face enemies with AOE damages or AOE powers.
ALWAYS check the enemy's army composition and check their weapons and CO power.
If they have anything nuclear, that means you'll have to split your units 2 squares from each other before facing the nuke unit.
Once the nuke unit appears, you'll have to throw everything at it to prevent taking heavy damages.
There are also starkillers that can fire in a straight line in which case having your units in a perpendicular line to the enemy's starkiller is key.
Nuke (cross):
x
xxx
x
Starkiller (Line):
xxxx
or
x
x
x
x
Be careful of power meters:
Powers in this game range from game ending to useless.
With this in mind, checking your opponent's power and keeping track of its progress is crucial as it can lead to some devastating blows/scenarios.
also keep in mind that powers will charge every turn even if no units are destroyed (htough they charge much faster when units die).
With this knowledge, it is sometimes better to stall or disengage in order to mitigate your oponent's power.
For instance, you may want to run away from your opponent instead of engaging them if their power gauge is almost full.
The AI will ALWAYS use their power regardless if they can attack you or not meaning they'll use it for nothing and you can then deal massive damages to them with yours.
It is also very important to note that if you sink the enemy's flagship, they will be unable to use their power even if it was full.