Cities: Skylines

Cities: Skylines

83 ratings
Highways -over Wall - 2+2 with acc/decel lanes or 3+3 Without Shoulder - Adaptive Network Road
   
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Assets: Road
File Size
Posted
Updated
88.912 MB
16 Aug, 2020 @ 4:09pm
14 Aug, 2023 @ 7:01am
2 Change Notes ( view )

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Highways -over Wall - 2+2 with acc/decel lanes or 3+3 Without Shoulder - Adaptive Network Road

In 1 collection by SimoG
Highways over Wall v5 - Complete Collection
40 items
Description
This Highway will allow you to trace two carriageways at the same time, one for each direction.
Each of them has 2 lane and an additional acceleration/deceleration lane, which will allow you to build realistic exits and entrances quickly. The carriageways are separated by a double Guardrail Barrier, and a single guardrail is traced in both side. The elevated section trace a supporting wall that will follow the curvature of the road. In addition, most of the horizontal signs will be automatically drawn in the nodes.

It's multipurpose road and can be used both as 2+2 with In-Out lanes and as 3+3 without emergency lanes.

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Patch Notes in this v5:

- Now these Highways are Adaptive Network Roads and require the Adaptive Network Mod (AN) to be used to the fullest.
- Redo from scratch all Guardrail. Now they are more uniform when switching between different roads and between segment and node.
- Redo all Markings Textures. Dash are longer and more spaced for a more realistic aesthetic.
- Redo from schratch the Automatic Marking System on nodes. Now they use the AN Custom Connection Group to avoid unwanted interactions with other roads
- New pieces, National Roads over Wall
- Added variuos customization options with Adaptative Network Mod (described later in this manual).
- Finally fixed vertical signage for Left Hand Traffic!
- One Way Highways automatically align to the left side (right for LHT) of the roads

I Suggest you to read the collection description for more information on the new feature of this road

https://steamproxy.net/sharedfiles/filedetails/?id=1336987320
11 Comments
SimoG  [author] 4 Mar, 2023 @ 12:48am 
@aledel It's wanted to reflect the real highways taken as a reference
aledel 3 Mar, 2023 @ 5:51pm 
I dont know if its just me but I can't add lamps to all of these highways and the default ones do not appear on ground mode
dmnt06 18 Feb, 2023 @ 1:34am 
@Saki hey did you end up finding a way to get rid of the medians without unsubbing from the continue junction median mod? having the same issue
VNDK8R 16 Sep, 2022 @ 4:16am 
An exception occured during NetAI simulation step.
Asset: 2199885940.2+2 Double IO Bridge1
SegmentID: 15130
Type: RoadBridgeAI
Severity: High

System.TypeLoadException: Could not load type 'Problem'.
at (wrapper dynamic-method) RoadBaseAI.RoadBaseAI.SimulationStep_Patch2 (RoadBaseAI,uint16,NetSegment+) <0x01d1b>
at HealkitMod.Patches.NetManagerPatch.SimulationStep (NetAI,uint16,NetSegment+) <0x0004d>
Saki 31 Dec, 2021 @ 7:57pm 
@simoG turns or I have a mod call Continues Junction median V2 which as name implies does exactly what your roads automaticlly do. Thanks for your help regardless your roads are a nessesity
Saki 30 Dec, 2021 @ 2:10pm 
@SimoG Very interesting I will have to test that as I have several of all of the above
SimoG  [author] 30 Dec, 2021 @ 12:19pm 
@saki I have already subscribed but haven't tried it yet. However from what I understand, it should be about props, while my road divider is a structural piece of the road itself. So it shouldn't affect.

On the other hand, the fact that sometimes there is and sometimes not, is correct. It depends on the type of road you connect. If you connect another highway (or ramp) the divider will be present. If you connect a city road (all roads that are not under the Highway tab basically), it is always removed instead.
Saki 30 Dec, 2021 @ 11:16am 
Saki 30 Dec, 2021 @ 11:15am 
@SimoG Its possible Its not consistent at all. It places the dividers and other time doesn't. I plan on starting fresh on a work as park/college and ind. zone aren’t working as well. Have you had any issues with the harmony/ extended managers lib which is the bulk of mods I switched over too
SimoG  [author] 30 Dec, 2021 @ 6:20am 
@Saki Strange, no one has ever complained about this problem...
Is it possible you have an interfering mod (there is one that works right on the divider at intersections, I don't remember what it's called now.)?

Anyway I'm working on v5 update so I'll have to review them all. So I'll check this feature too :-)