Cities: Skylines

Cities: Skylines

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Highways over Wall - 3+3 with acc/decel lanes or 4+4 Without Shoulder - Adaptive Network Road
   
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Assets: Road
File Size
Posted
Updated
83.874 MB
16 Aug, 2020 @ 3:18pm
14 Aug, 2023 @ 7:09am
2 Change Notes ( view )

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Highways over Wall - 3+3 with acc/decel lanes or 4+4 Without Shoulder - Adaptive Network Road

In 1 collection by SimoG
Highways over Wall v5 - Complete Collection
40 items
Description
This Highway will allow you to trace two carriageways at the same time, one for each direction.
Each of them has 3 lane and an additional acceleration/deceleration lane, which will allow you to build realistic exits and entrances quickly. The carriageways are separated by a double Guardrail Barrier, and a single guardrail is traced in both side. The elevated section trace a supporting wall that will follow the curvature of the road. In addition, most of the horizontal signs will be automatically drawn in the nodes.

It's multipurpose road and can be used both as 3+31 with In-Out lanes and as 4+4 without emergency lanes.

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Patch Notes in this v5:

- Now these Highways are Adaptive Network Roads and require the Adaptive Network Mod (AN) to be used to the fullest.
- Redo from scratch all Guardrail. Now they are more uniform when switching between different roads and between segment and node.
- Redo all Markings Textures. Dash are longer and more spaced for a more realistic aesthetic.
- Redo from schratch the Automatic Marking System on nodes. Now they use the AN Custom Connection Group to avoid unwanted interactions with other roads
- New pieces, National Roads over Wall
- Added variuos customization options with Adaptative Network Mod (described later in this manual).
- Finally fixed vertical signage for Left Hand Traffic!
- One Way Highways automatically align to the left side (right for LHT) of the roads

I Suggest you to read the collection description for more information on the new feature of this road

https://steamproxy.net/sharedfiles/filedetails/?id=1336987320
6 Comments
SimoG  [author] 16 Sep, 2022 @ 1:44pm 
@VNDK8R thanks for the report. Frankly I have no idea what it means, however as soon as I have time I check in my CSL what happens :-)
However, I have been working on a new update for a long time, there is still a bit of patience before I have finished it, so I do not think I will be able to fix it quickly, in case I also find the issue.
VNDK8R 16 Sep, 2022 @ 5:19am 
An exception occured during NetAI simulation step.
Asset: 2199843164.Highway Elevated1
SegmentID: 33439
Type: RoadBridgeAI
Severity: High

System.TypeLoadException: Could not load type 'Problem'.
at (wrapper dynamic-method) RoadBaseAI.RoadBaseAI.SimulationStep_Patch2 (RoadBaseAI,uint16,NetSegment+) <0x01d1b>
at HealkitMod.Patches.NetManagerPatch.SimulationStep (NetAI,uint16,NetSegment+) <0x0004d>
SimoG  [author] 1 Jun, 2022 @ 2:17pm 
@Daяқ|мaѕta As designed. Ground Segment don have light. This is because the ways taken as a model are built in this way. so as to reflect the real motorways taken as a model, which have no lights except at junctions or in particularly dangerous areas. However, the future version 5 in development will keep this feature but will have a placeholder lamp that can be modified at will through the Network Skin Mod
Daяқ|мaѕta 31 May, 2022 @ 12:00pm 
For some unknown reason, the street lights don't show unless I change every single node manually to custom
SimoG  [author] 24 Aug, 2020 @ 12:59am 
@Ranazomic For sound barrier I already talked to another user about it... I'm considering what to do, Right now.

There is no way to control that aspect. Is a limit of CSL. The only smooth transition I have managed to get is between elevated and bridge but only if no other roads are connected.
Ranazomic 24 Aug, 2020 @ 12:13am 
Love it, could you add a version of all the roads with sound barriers?

Also if possible could you improve how intersection/road change handles slopes? right now they always become flat