Cities: Skylines

Cities: Skylines

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Highways over Wall - 3+3 with Asymmetrical I/O Lane - Adaptive Network Road
   
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Assets: Road
File Size
Posted
Updated
85.064 MB
16 Aug, 2020 @ 3:14pm
14 Aug, 2023 @ 7:06am
2 Change Notes ( view )

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Highways over Wall - 3+3 with Asymmetrical I/O Lane - Adaptive Network Road

In 1 collection by SimoG
Highways over Wall v5 - Complete Collection
40 items
Description
This Highway will allow you to trace two carriageways at the same time, one for each direction.
Each of them has 3 lane but on one side there is an additional acceleration/deceleration lane,which will allow you to build realistic exits and entrances quickly. The carriageways are separated by a double Guardrail Barrier, and a single guardrail is traced in both side. The elevated section trace a supporting wall that will follow the curvature of the road. In addition, most of the horizontal signs will be automatically drawn in the nodes.

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Patch Notes in this v5:

- Now these Highways are Adaptive Network Roads and require the Adaptive Network Mod (AN) to be used to the fullest.
- Redo from scratch all Guardrail. Now they are more uniform when switching between different roads and between segment and node.
- Redo all Markings Textures. Dash are longer and more spaced for a more realistic aesthetic.
- Redo from schratch the Automatic Marking System on nodes. Now they use the AN Custom Connection Group to avoid unwanted interactions with other roads
- New pieces, National Roads over Wall
- Added variuos customization options with Adaptative Network Mod (described later in this manual).
- Finally fixed vertical signage for Left Hand Traffic!
- One Way Highways automatically align to the left side (right for LHT) of the roads

I Suggest you to read the collection description for more information on the new feature of this road

https://steamproxy.net/sharedfiles/filedetails/?id=1336987320
9 Comments
Misused chair 15 Jun, 2021 @ 12:22pm 
you said there should be markings for merges exits and slopes but there's nothing there no matter how flat it gets
BraccX 11 Apr, 2021 @ 11:51am 
@SimoG Cheers. That, together with some videos from YUMBLtv and some trial and error, helped me on the way. I like dual carrageway roads a lot better than those single ones. And CSUR is overkill since the arrival of Node Controller and Intersection Marking.
SimoG  [author] 10 Apr, 2021 @ 11:08am 
@BraccX I have this but it's not update with the actual version of Highways and does not include the use of Intersection Marking Tool and Node Controller mods which did not exist at the time of realization. Instead, now, I recommend you to use them, so as to get around some limitations of CSL:

https://www.youtube.com/watch?v=9bID02qypgc
BraccX 10 Apr, 2021 @ 10:32am 
Is there a tutorial available? I'm having difficulties getting smooth slopes for example.
SimoG  [author] 10 Nov, 2020 @ 4:02am 
@ DragonOfMercy Thanks. I will check for sure. Could you take a screenshot of when the problem arises? So I can reproduce it and test in the same context.
PS. can I suggest you to use Network Extension 2 mod? because the road color has not been updated for some time and I know that with the roads from the workshop it presents problems, even if not always.
DragonOfMercy 10 Nov, 2020 @ 3:59am 
You can see it here : https://i.imgur.com/rLi9cFr.jpeg
DragonOfMercy 9 Nov, 2020 @ 10:33pm 
Hi, I have a texture bug while using Road Color Changer++, I have made my road a little bit darker than the original (80,80,80), the texture used for growing lane, for example, 2 to 3 with exit, display a gradient on the road. Could you please check that !
SimoG  [author] 25 Aug, 2020 @ 4:43am 
I thought I had solved the problem, but evidently I have not yet understood how to set it... I will investigate again :-)
The Doot Slayer 25 Aug, 2020 @ 3:33am 
Your concrete over wall collection is superb, I am using it throughout my city.

One slight annoyance, is there a left hand drive version of the roads? The auto-generated signs face the wrong way when using LHD