Master of Orion

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Colony Bases - 5X,UCP,Split Tech Tree
   
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15 sierpnia 2020 o 21:33
7 listopada 2021 o 15:50
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Colony Bases - 5X,UCP,Split Tech Tree

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Colony Bases v1.5 - 5X/UCP/Split Tech Tree

Colony Bases v1.5. 5X, UCP, 5X UCP Comp, and 5X Split Tech Tree compatible (all are required for this mod). Load this mod at the end of your other mods. Requires starting a new game.

Do you miss colony bases from MOO2 like I do? This mod creates a new 'Sublight Colony Ship.' This ship is ideal for colonizing planets within a solar system. The lower hull/structure requirements for sublight travel, and less expensive engine, make building this ship much less costly than colony ships that are capable of faster-than-light travel. While interstellar travel with this drive is possible, it will be many generations before the nearest star is reached.

This ship greatly reduces the time required for the expansion phase of the game, getting you to the exploitation, extermination and expropriation phases faster.

My only disappointment with this mod is that the AI has no idea how to use these ships. It builds them and colonizes within the system, but then also sends them to other systems, getting them trapped in warp lanes. If they send an escort fleet with the ship to the next system, that fleet is trapped for 200+ turns, wasting AI resources. I therefore limited this new ship to human players, not the AI. As this provides quite the advantage to the human player, I strongly recommend increasing the difficulty level of the AI to keep the game exciting.

I welcome any feedback or suggestions for improvement. And, a special thanks to The Great One, Spud, for his helpful tips.

Change notes:
v1.4 Updated to match recent changes Spud made to the root, Power5, and Power12 technodes in 5X Split Tech Tree Mod
v1.5 - Added Geosynchronous Warehouse to stuctures for Sublight Advanced Colony Ships
Komentarzy: 9
Montera 30 września o 23:59 
For power 5 you would only need the following fields in your TechTree.yaml

- key: technode_power5
unlocks:
- application: techapp_advanced_colony_ship
- application: techapp_sublight_advanced_colony_ship
- application: techapp_military_upgrade

Also for ppower 12, i would retain branches and move your sublight colony ship into the 2nd branch:

- key: technode_power12
branches:
- unlocks:
- application: techapp_chromodynamic_bomb
- unlocks:
- application: techapp_sublight_hyper_advanced_colony_ship
- application: techapp_hyper_advanced_colony_ship
Montera 30 września o 23:59 
Hi i noticed that with your mod isntaleld, the research cost of Power 5 does not match the value that Split tech tree uses.
After looking through your yaml file i realized that you have added the full object, esentially overwriting the whole noed in the techtree.
Hower the game processe yaml files by replacing every key within a node, which means you only need to add the attributes you want changes
JasonHarperNM  [autor] 31 marca o 15:10 
Hey Jphoeke, I'm sorry to hear about the trouble. I ran a couple quick games and did not run into any issues. Is it still giving you trouble? If so, can you list off the mods you are using and the order they are loaded in? Also, is their a building or ship that is being built for the very first time when the game locks up?
jphoeke 28 marca o 19:39 
I have this mod installed along with all the pre-requisites and my games lock up at about turn 30. Is anyone else having this problem?
Raghalin 9 września 2021 o 19:41 
Working great again. Power V = Advanced Colony Ship, Sublight Advanced Colony Ship, Reinforced Orbital Weaponry + (Shield Capacitor / Powered Armor)
JasonHarperNM  [autor] 6 września 2021 o 18:46 
Happy Labor Day! I was finally able to review this mod. Spud had made 3 subtle changes to his split tech tree mod that impacted my original mod (v1.3). I just updated it (v1.4) and it should work as intended again. Please let me know if anything still needs to be addressed!
Raghalin 3 lipca 2021 o 0:14 
no rush, like i said not totally sure I didn't mess up one of the installs so that it's on my end
JasonHarperNM  [autor] 2 lipca 2021 o 22:02 
Hey Raghalin, sorry for the late reply. It's been a little while since I had a moment to login into Steam. Thanks for the note and for letting me know! I'm not exactly sure what happened here, but I'll try to get this figured out in the next week or so. Thanks again.
Raghalin 17 czerwca 2021 o 5:00 
Disclamer #1 I don't know if I have all the mods working the way they should, so this could just be my end. on 5x Split tech, under Power 5 it's listed as Advanced Colony Ship , Reinforced Orbital Weaponry + ( Shield Capacitor, Advanced Colony Ship, Sublight Advanced Colony Ship, Powered Armor) when I got it researched, choices were Shield Cap, Adv Colony Ship, Powered Armor. After I chose Powered Armor. Tech Tree shows it gave me Adv Sublight Colony Ship instead of the Power Armor, although I'm unable to build Adv Sublight