Master of Orion

Master of Orion

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Colony Bases - 5X,UCP,Split Tech Tree
   
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456.832 KB
15 Aug, 2020 @ 9:33pm
7 Nov, 2021 @ 3:50pm
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Colony Bases - 5X,UCP,Split Tech Tree

Description
Colony Bases v1.5 - 5X/UCP/Split Tech Tree

Colony Bases v1.5. 5X, UCP, 5X UCP Comp, and 5X Split Tech Tree compatible (all are required for this mod). Load this mod at the end of your other mods. Requires starting a new game.

Do you miss colony bases from MOO2 like I do? This mod creates a new 'Sublight Colony Ship.' This ship is ideal for colonizing planets within a solar system. The lower hull/structure requirements for sublight travel, and less expensive engine, make building this ship much less costly than colony ships that are capable of faster-than-light travel. While interstellar travel with this drive is possible, it will be many generations before the nearest star is reached.

This ship greatly reduces the time required for the expansion phase of the game, getting you to the exploitation, extermination and expropriation phases faster.

My only disappointment with this mod is that the AI has no idea how to use these ships. It builds them and colonizes within the system, but then also sends them to other systems, getting them trapped in warp lanes. If they send an escort fleet with the ship to the next system, that fleet is trapped for 200+ turns, wasting AI resources. I therefore limited this new ship to human players, not the AI. As this provides quite the advantage to the human player, I strongly recommend increasing the difficulty level of the AI to keep the game exciting.

I welcome any feedback or suggestions for improvement. And, a special thanks to The Great One, Spud, for his helpful tips.

Change notes:
v1.4 Updated to match recent changes Spud made to the root, Power5, and Power12 technodes in 5X Split Tech Tree Mod
v1.5 - Added Geosynchronous Warehouse to stuctures for Sublight Advanced Colony Ships
7 Comments
JasonHarperNM  [author] 31 Mar @ 3:10pm 
Hey Jphoeke, I'm sorry to hear about the trouble. I ran a couple quick games and did not run into any issues. Is it still giving you trouble? If so, can you list off the mods you are using and the order they are loaded in? Also, is their a building or ship that is being built for the very first time when the game locks up?
jphoeke 28 Mar @ 7:39pm 
I have this mod installed along with all the pre-requisites and my games lock up at about turn 30. Is anyone else having this problem?
Raghalin 9 Sep, 2021 @ 7:41pm 
Working great again. Power V = Advanced Colony Ship, Sublight Advanced Colony Ship, Reinforced Orbital Weaponry + (Shield Capacitor / Powered Armor)
JasonHarperNM  [author] 6 Sep, 2021 @ 6:46pm 
Happy Labor Day! I was finally able to review this mod. Spud had made 3 subtle changes to his split tech tree mod that impacted my original mod (v1.3). I just updated it (v1.4) and it should work as intended again. Please let me know if anything still needs to be addressed!
Raghalin 3 Jul, 2021 @ 12:14am 
no rush, like i said not totally sure I didn't mess up one of the installs so that it's on my end
JasonHarperNM  [author] 2 Jul, 2021 @ 10:02pm 
Hey Raghalin, sorry for the late reply. It's been a little while since I had a moment to login into Steam. Thanks for the note and for letting me know! I'm not exactly sure what happened here, but I'll try to get this figured out in the next week or so. Thanks again.
Raghalin 17 Jun, 2021 @ 5:00am 
Disclamer #1 I don't know if I have all the mods working the way they should, so this could just be my end. on 5x Split tech, under Power 5 it's listed as Advanced Colony Ship , Reinforced Orbital Weaponry + ( Shield Capacitor, Advanced Colony Ship, Sublight Advanced Colony Ship, Powered Armor) when I got it researched, choices were Shield Cap, Adv Colony Ship, Powered Armor. After I chose Powered Armor. Tech Tree shows it gave me Adv Sublight Colony Ship instead of the Power Armor, although I'm unable to build Adv Sublight