Space Engineers

Space Engineers

2,424 ratings
Nanite Control Facility v2.2(10) - Automated Construction
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Type: Mod
Mod category: Block, Script, Other
File Size
Posted
Updated
67.645 MB
22 Jan, 2014 @ 7:52pm
23 Jun @ 3:58pm
59 Change Notes ( view )

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Nanite Control Facility v2.2(10) - Automated Construction

Description
Nanite Construction System V2.2! Automated floating object cleanup, mining, welding, and grinding. So you're free to do other things!


====================================================
Guide for Nanites - https://steamproxy.net/sharedfiles/filedetails/?id=1479842668
====================================================



==================================================================
Automated Beam Drill - This mod modifies the base functionality of all ore detectors in the game, forcing modded ore detector blocks, like the ones we use, to abide by his code. This is something that only the mod author of Automated Beam Drills can fix. https://steamproxy.net/sharedfiles/filedetails/?id=681276386
==================================================================

For factory to work properly there needs to be a control/pilot seat on the same grid.

If anyone has this bug(placing beacons on salvage and they get shot), make sure the nanite factory is loaded BEFORE the WeaponCore mod!

Important Info to help us fix bugs!

Many mods/scripts, especially those that modify:

- battery
- ore detector
- ship welders
- power usage
- inventory management

can cause undesired results, given the enormous scope of this mod.

***Before submitting a bug report, PLEASE try to recreate the bug in a world where Nanite Construction Facility is the only mod. ***

There are thousands of crazy and non-maintained mods for Space Engineers that simply cannot be accounted for.
Thank you.


========================================================================================
Bug reports must include the information that appears when you type /nanite debug. PLEASE include a pastebin link to your spaceengineers.log AND your NaniteConstructionSystem.log (if hosting/singleplayer) or your report will be ignored. I'm gong to need all of this information anyway, and I can't really help fix these bugs reliably without it.

spaceengineers.log location: %appdata%/roaming/SpaceEngineers/SpaceEngineers.log
Nanite log location singpleplayer or hosted: %appdata%/roaming/SpaceEngineers/Saves/[steamid]/[savename]/storage/[mod name and number]/NaniteConstructionSystem.log
=====================================================================================


Overview

This is large ship block that creates and controls specialized nanites. These nanites can be programmed to perform different actions that can aid a ship and player in various ways. This includes: construction, repair, deconstruction, projection building and floating object cleanup. The default factory allows a limited amount of each function, but can be expanded with attachable upgrades. The factory will use the conveyor system in order to draw or deposit supplies for it's various functions. Nanites do not require components themselves, but do require a lot of power to function.


Original Modder Team
Modeling - Nukeguard
Functionality and Animation - tyrsis

Current Modder Team
BookBurner -- Scripts
nukeguard - Models

Other contributors
Splen -- Scripts
Fank -- Scripts
MrValiant -- Scripts
stefan2200 -- Scripts
M0dEx -- Scripts

If there are issues, try **Delete the old mod file in mods directory %appdata%\Roaming\SpaceEngineers\Mods\219757726.sbm(this is unlikely there if you are new to this mod), it may have downloaded update incorrectly. And also delete the mod id folder in *Steam\steamapps\workshop\content\244850\ delete this folder = 219757726 redownload and try it again.

My Discord Server - Ntech Mods[discord.gg]
Popular Discussions View All (25)
182
31 May @ 6:11am
PINNED: Bugs and Issues
nukeguard
108
13 Jul @ 7:03pm
PINNED: Questions
nukeguard
23
8 Sep, 2023 @ 5:11am
Nanite Control Facility never stops scanning
Anubis
2,746 Comments
Abisius 11 Aug @ 11:56am 
@Zappy The Floof
if i remmeber it correctly there is a guide for iim in which the tags are explained and there should be one that you can use to tell iim to not touch that inventory.
Zappy The Floof 11 Aug @ 11:03am 
Is there anyway to hide the Nanite facility from Isy's inventory manager?
Abisius 10 Aug @ 7:55pm 
@DanderSonJa
a script or a mod meant to sort your grids inventorys, though wrongly set sorters can also cause trouble (for example if you set them to whitlelist but didnt place stuff i nthe list to whitelist and thus they dont let stuff pass through).
DanderSonJa 10 Aug @ 7:05pm 
@nukeguard Like a script or the sorting Conveyor?

I have some sorting blocks on the base, but non of them are set to draw out components.
SnowFox 7 Aug @ 11:53pm 
The Mod Is Cool. Something didn't work for me, but it turns out that I just didn't set up the projector correctly
nukeguard  [author] 7 Aug @ 5:02pm 
are you also using an inventory manager?
DanderSonJa 5 Aug @ 4:29pm 
Absolutely love this mod!! Its always the first thing I download.

Recently I've run into a problem where the Nanite factory keeps dumping all its inventory after sending out 1-3 waves of nanites, and then just stays on using power a lot of power and doing nothing.
nukeguard  [author] 5 Aug @ 3:30pm 
you have reached maximum number of nanites of that type, you have to add an upgrade for that type onto the facility
Fabio 5 Aug @ 12:35pm 
Hi
" Maximun targets reached. Add more upgrade " ?? What mean's ?
FO 23 Jul @ 2:52am 
Nanite help appears ok but no nanite blocks are visible. I deleted and re downloaded but there seems to be no trace in the of it in the directories.