Space Engineers
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Nanite Control Facility v2.2(10) - Automated Construction
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Type: Mod
Mod category: Block, Script, Other
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67.645 MB
22 Ιαν 2014, 19:52
23 Ιουν, 15:58
59 σημειώσεις αλλαγών ( προβολή )

Συνδρομή για λήψη
Nanite Control Facility v2.2(10) - Automated Construction

ΠΕΡΙΓΡΑΦΗ
Nanite Construction System V2.2! Automated floating object cleanup, mining, welding, and grinding. So you're free to do other things!


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Guide for Nanites - https://steamproxy.net/sharedfiles/filedetails/?id=1479842668
====================================================



==================================================================
Automated Beam Drill - This mod modifies the base functionality of all ore detectors in the game, forcing modded ore detector blocks, like the ones we use, to abide by his code. This is something that only the mod author of Automated Beam Drills can fix. https://steamproxy.net/sharedfiles/filedetails/?id=681276386
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For factory to work properly there needs to be a control/pilot seat on the same grid.

If anyone has this bug(placing beacons on salvage and they get shot), make sure the nanite factory is loaded BEFORE the WeaponCore mod!

Important Info to help us fix bugs!

Many mods/scripts, especially those that modify:

- battery
- ore detector
- ship welders
- power usage
- inventory management

can cause undesired results, given the enormous scope of this mod.

***Before submitting a bug report, PLEASE try to recreate the bug in a world where Nanite Construction Facility is the only mod. ***

There are thousands of crazy and non-maintained mods for Space Engineers that simply cannot be accounted for.
Thank you.


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Bug reports must include the information that appears when you type /nanite debug. PLEASE include a pastebin link to your spaceengineers.log AND your NaniteConstructionSystem.log (if hosting/singleplayer) or your report will be ignored. I'm gong to need all of this information anyway, and I can't really help fix these bugs reliably without it.

spaceengineers.log location: %appdata%/roaming/SpaceEngineers/SpaceEngineers.log
Nanite log location singpleplayer or hosted: %appdata%/roaming/SpaceEngineers/Saves/[steamid]/[savename]/storage/[mod name and number]/NaniteConstructionSystem.log
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Overview

This is large ship block that creates and controls specialized nanites. These nanites can be programmed to perform different actions that can aid a ship and player in various ways. This includes: construction, repair, deconstruction, projection building and floating object cleanup. The default factory allows a limited amount of each function, but can be expanded with attachable upgrades. The factory will use the conveyor system in order to draw or deposit supplies for it's various functions. Nanites do not require components themselves, but do require a lot of power to function.


Original Modder Team
Modeling - Nukeguard
Functionality and Animation - tyrsis

Current Modder Team
BookBurner -- Scripts
nukeguard - Models

Other contributors
Splen -- Scripts
Fank -- Scripts
MrValiant -- Scripts
stefan2200 -- Scripts
M0dEx -- Scripts

If there are issues, try **Delete the old mod file in mods directory %appdata%\Roaming\SpaceEngineers\Mods\219757726.sbm(this is unlikely there if you are new to this mod), it may have downloaded update incorrectly. And also delete the mod id folder in *Steam\steamapps\workshop\content\244850\ delete this folder = 219757726 redownload and try it again.

My Discord Server - Ntech Mods[discord.gg]
Δημοφιλείς συζητήσεις ΠΡΟΒΟΛΗ ΟΛΩΝ (25)
184
10 Σεπ, 6:21
ΕΠΙΣΗΜΑΣΜΕΝΟ: Bugs and Issues
nukeguard
108
13 Ιουλ, 19:03
ΕΠΙΣΗΜΑΣΜΕΝΟ: Questions
nukeguard
24
9 Σεπ, 9:48
Nanite Control Facility never stops scanning
Anubis
2.747 σχόλια
Raptor2213 1 Σεπ, 15:00 
Have a bit of a bug to report. I had an issue with one of my grids suddenly blasting off into orbit due to a physics glitch (changing the settings of a hinge caused it to detach and shoot off). While it was just a small spec in the stratosphere, I noticed nanites flying up to it to dutifully repair it. Would it be possible to add a max range slider to the facility to avoid this happening?
Abisius 11 Αυγ, 11:56 
@Zappy The Floof
if i remmeber it correctly there is a guide for iim in which the tags are explained and there should be one that you can use to tell iim to not touch that inventory.
Zappy The Floof 11 Αυγ, 11:03 
Is there anyway to hide the Nanite facility from Isy's inventory manager?
Abisius 10 Αυγ, 19:55 
@DanderSonJa
a script or a mod meant to sort your grids inventorys, though wrongly set sorters can also cause trouble (for example if you set them to whitlelist but didnt place stuff i nthe list to whitelist and thus they dont let stuff pass through).
DanderSonJa 10 Αυγ, 19:05 
@nukeguard Like a script or the sorting Conveyor?

I have some sorting blocks on the base, but non of them are set to draw out components.
SnowFox 7 Αυγ, 23:53 
The Mod Is Cool. Something didn't work for me, but it turns out that I just didn't set up the projector correctly
nukeguard  [Δημιουργός] 7 Αυγ, 17:02 
are you also using an inventory manager?
DanderSonJa 5 Αυγ, 16:29 
Absolutely love this mod!! Its always the first thing I download.

Recently I've run into a problem where the Nanite factory keeps dumping all its inventory after sending out 1-3 waves of nanites, and then just stays on using power a lot of power and doing nothing.
nukeguard  [Δημιουργός] 5 Αυγ, 15:30 
you have reached maximum number of nanites of that type, you have to add an upgrade for that type onto the facility
Fabio 5 Αυγ, 12:35 
Hi
" Maximun targets reached. Add more upgrade " ?? What mean's ?