Don't Starve Together

Don't Starve Together

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In-game Mod Management
   
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1.067 MB
14 Aug, 2020 @ 1:18am
13 Aug, 2021 @ 9:43am
4 Change Notes ( view )

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In-game Mod Management

Description
Access your client and server mods from in-game. You can enable, disable, and configure your mods without exiting the game now.

The default key for opening the mod manager is set to ]

Reconnection / Config Notes
EXTREMELY IMPORTANT NOTE!: SERVER mods can only be changed by the HOST on non-caves, non-dedicated servers for now. Also, when SERVER mods are changed, all players except the host will be DISCONNECTED. (We're still trying to fix this...)
Also, you cannot change config options for SERVER mods in-game, so we suggest changing them before loading up your world.
(Sorry, server mods are not working yet since Klei released an update)

NOTE: If the server is NOT DEDICATED and the HOST only changes client mods, then the server WILL RELOAD, but the players will not be disconnected.

Work in Progress
  • Having clients automatically reconnect to the server when server mods have been changed.
  • Adding a "Manage Mods" button to the pause menu.
  • Making it possible to configure server mod settings from the mod manager.
  • Changing mods while in caves (at least for changing client mods).

Details of Note
  1. New players will temporarily not be allowed to join the server while the host has the mod manager open. This is to prevent players from experiencing horrifying glitches upon entering the world. It literally looks like the world is melting into a colorful inferno. Players will be allowed to join again if the host cancels out of the mod manager or applies the changes.
  2. If you try changing a client mod and the game says, "The server is not accepting new connections," then PLEASE WAIT. The mod WILL RECONNECT you. This means that a host is using the mod manager and is temporarily blocking new connections, as stated in the previous point.
  3. Server mods cannot yet be changed in cave-enabled or dedicated servers. These scenarios require more intricate communication between hosts/admins and the servers.

This mod might be useful if you're a modder and you're testing a server mod, or if you want to quickly test the compatibility of different mods. Don't forget you can go to the steam workshop directly from the mod manager if you need to!

HEY GUYS!!! CHECK OUT THE CLIENT VERSION! https://steamproxy.net/sharedfiles/filedetails/?id=2205411579
Also, here's the repo for the mod: https://github.com/rawii22/IngameClientModManager
Popular Discussions View All (2)
2
24 Aug, 2020 @ 5:55am
Bugs & Issues
albertoromañach
0
6 Mar, 2022 @ 11:49am
I can't change the key.
AAA6666
33 Comments
繁花丶海棠 6 Dec, 2022 @ 1:25am 
i do a MOD
USE MAIN MENU IN GAME[Client]
Stellar Harbour 12 Jul, 2022 @ 8:08pm 
Will you update for server mods?
kevin 15 Dec, 2021 @ 5:53pm 
i was not the host, but with admin rights :s also touching aply even if nothing change server reload
rawii22  [author] 14 Dec, 2021 @ 6:11pm 
yes, since you're the host, if your computer stops thinking about the world, naturally it will reload for everyone.
kevin 13 Dec, 2021 @ 2:21pm 
so if i change a client mod it will reload the server anyways so no so good
rawii22  [author] 12 Aug, 2021 @ 11:02am 
Now that the new waterlogged update has come out, please give us time to work out the new bugs that weren't there before...
rawii22  [author] 11 Aug, 2021 @ 2:49am 
Please update this mod! You are now able to change your server mods in certain cases. This might be useful for you if you're a modder and you're testing a server mod. This might also be useful if you want to quickly test the compatibility of different mods. Don't forget you can go to the steam workshop directly from the mod manager if you need to!
rawii22  [author] 4 Jan, 2021 @ 5:32pm 
If it's a server mod, nothing will change, only client mods can be altered right now...
DL 19 Sep, 2020 @ 11:03pm 
I was the host
rawii22  [author] 16 Sep, 2020 @ 9:11am 
Were you a client or a host when you tried this??