Space Engineers

Space Engineers

107 ratings
ETV-3 Cavalier
3
3
2
   
Award
Favorite
Favorited
Unfavorite
Type: Blueprint
File Size
Posted
Updated
7.970 MB
13 Aug, 2020 @ 9:03pm
20 Sep, 2020 @ 5:03pm
3 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
ETV-3 Cavalier

Description
A shiny new product, the ETV-3 Cavalier has already been fitted for several tasks, such as exploration, security, and hauling. Hinged thrusters allow pilots to appreciate its speed, maneuverability, and lifting capacity; perfect for pursuing combatants or delivering tons of freight to high-gravity areas.

The ETV-3 Cavalier is a highly versatile platform capable of lifting heavy loads and maneuvering at high-G’s. Its 4 hinged hydrogen thrusters allow it to adapt to any situation. Not only can they lift over 2 kilotons of freight, but the strong downward thrust allows for aircraft-like maneuverability even at high speeds (but not necessarily both at the same time let's be realistic here). The stock “exploratory” variant of the Cavalier is fitted with one assembler, two refineries, four large cargo containers, three slaved small-grid turrets, and two decoy launchers. However, it can easily be fitted in other ways, for instance: replacing a refinery with a shield module, or replacing cargo containers with a CIC, bomb bay, or small ship hangar.

I’m really proud of the adaptability of this design, especially considering it was initially set to be a survival do-all exploration vehicle, which typically end up as a mess of engineering compromises. The simple layout of the core components really goes a long way toward allowing players to adjust the design to their specific needs.

Usage Notes:
  • The chin turret is not connected to the ship's main cargo network, and must be loaded manually from the airlock.
  • The ship is designed to fly like an airplane: its primary thrust faces downward, especially with both sets of rotating thrusters pointed down. This means that so long as you bank into your turns (and don't pull negative G's), the ship will be exceptionally maneuverable.

Main Cockpit Controls
Toolbar 1
1. Rotate Forward Thrusters
2. Rotate Rearward Thrusters
3. Toggle Large Hydrogen Thrusters On/Off
4. Toggle All Hydrogen Thrusters On/Off
5. Toggle All Ion Thrusters On/Off
6. Toggle All Atmospheric Thrusters On/Off
7. View Chin Camera
8. View Rearward Camera
9. Toggle Repair Projector On/Off
Toolbar 2
1. Control Chin Designator Turret
2. Control Forward Dorsal Designator Turret
3. Control Aft Dorsal Designator Turret
4. Start Decoy Launchers
5. Stop Decoy Launchers
6. Reverse Spotlight Hinge
7. Toggle Spotlight Hinge On/Off
8. Toggle Hinged Spotlight On/Off

Features:
  • 4 Hinged Hydrogen Thrusters (2 downward -> forward, 2 downward -> backward)
  • 6 Large Hydrogen Tanks
  • Hydrogen, Ion, and Atmospheric Thrust
  • 3 Small-Grid Gatling Turrets Using Whip’s Turret AI Slaving Script
  • 2 Decoy Launchers with Hinged Deflectors (adjust their angles to change decoy deployment behavior)
  • 1 Jump Drive
  • 2 Refineries, 1 with Speed Modules, 1 with Yield Modules
  • 1 Assembler with Speed Modules
  • 1 Large Reactor and 1 Backup Reactor
  • Medical Room
  • 4 Cryo Chambers
  • Airlock Accessible from 2 Sides
  • 2 Hinged Ladders for Ground Boarding

What will happen if I don’t have X DLC?
Deco Pack 2: the ship will be missing the LCDs in the bridge, some window-walls will be missing, and the catwalks will have to be replaced. There shouldn’t be any major structural failures, though.
Frostbite: A few doors will need to be replaced.
Sparks of the Future: All the ion and atmo thrusters will need to be replaced, but the ship won’t fall apart.

Included Scripts:
12 Comments
WhulfPack 30 Aug, 2020 @ 12:47am 
I built the ship in survival. But my Projector had moved so I ended up with a siamese twin of a ship with two heads. So I deleted it, and copy/pasted it. Works for me.
Terminal_6  [author] 22 Aug, 2020 @ 9:42pm 
@Toveck the subgrids make this extremely difficult to build in survival. The thrusters will be connected by a merge block, but the hinges that also hold them together won't exist because projectors can't build subgrids. You'll can manually rebuild each thruster; they're not too many blocks but the groups will need to be redone for the timers.
Toveck 22 Aug, 2020 @ 8:07pm 
so, i build the ship in survival and as i hit timer block vtr forward 1 trigger now and timer block vtr rear 1 trigger now the hinges just detached from the ship. whats the go there??
Starprime 20 Aug, 2020 @ 7:49am 
love the shape of the ship my friend awesome work Especially since its vanilla
Cole1138 17 Aug, 2020 @ 7:24pm 
Woah...
Jump'n Shootman 17 Aug, 2020 @ 5:49pm 
2kt? those are rookie numbers!

Great dropship.
Terminal_6  [author] 17 Aug, 2020 @ 4:28pm 
@DangerousFat I would remove one of the cargo containers, or two on high cargo capacity settings, to expand the engineering area. Alternatively, you could do the same but open up the medbay, though you may need to rework some of the piping for the refineries that way.
DangerousFat 17 Aug, 2020 @ 4:20pm 
@Terminal_6 If you were to adapt this to skew a little more towards a like... 3 person crew home base, what changes would you make? Where would you add crew quarters and like a living/kitchen area?
Terminal_6  [author] 17 Aug, 2020 @ 3:57pm 
@DangerousFat Thanks for the compliments! I'm proud of this design, and I hope people can adapt it for their personal use.
@Harenax I hadn't tested multiplayer, but I'm not surprised this isn't exactly stable xD Even in single player, the thrusters can get a little antsy at 100 m/s. Fortunately, the rest of the subgrids are optional
DangerousFat 17 Aug, 2020 @ 3:28pm 
What clang?