Space Engineers

Space Engineers

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MCRN Donnager Class Dreadnought [Old]
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Type: Blueprint
File Size
Posted
Updated
165.978 MB
11 Aug, 2020 @ 5:27pm
1 Jul, 2022 @ 9:19pm
20 Change Notes ( view )
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MCRN Donnager Class Dreadnought [Old]

Description
Note - If you would like to subscribe to the world containing this ship and thus automatically receive all necessary mods, visit this link:
https://steamproxy.net/sharedfiles/filedetails/?id=2196748136

"The Donnager-class dreadnought is a class of modern Martian Congressional Republic Navy (MCRN) battleship.

Donnager-class battleships are almost 500 meters long, about the same size as a 130-story office building. Measuring 250,000 tons dry weight, pound-for-pound Donnager-class battleships are some of the largest and most capable ships in the Martian Congressional Republic Navy.

As the primary mainstay battleship classification in the MCRN, the Donnager-class serves multiple roles throughout the Sol System. At the time of the UN-MCR War, eight Donnager-class vessels existed in the Solar System, serving in a variety of roles including fleet command and coordination, battleship, force projection, and carrier of gunships and infantry."

This is my first building project with Space Engineers, and my attempt at recreating the MCRN Donnager from The Expanse at full 1:1 scale, with details and functions somewhat accurate to the show. Among its features are:

- operable hangar bay with 6 docking pads for smaller ships
- 2 large railgun turrets
- 6 forward guided torpedo tubes
- 6 forward small homing missile launchers
- 8 aft guided torpedo tubes
- 58 point defense cannons

The ship's interior can be accessed through the hangar. There are separate buttons for opening and closing the hangar doors, located on the exterior of the ship near the bottom of each door as shown here:



Interior:
Deck 11 - Mid and Forward Weapons Access
Deck 10 - Command Deck / CIC
Decks 1-6 - Hangar Bay
Deck 5 - Barracks
Deck 4 - Sick Bay
Deck S1 - Hangar Control
Deck S2 - Main Engineering
Deck S3 - Reactor Access

Hangar doors may also be operated from the hangar control room on deck S1.
The Command Deck is accessible on deck 10, with five control chairs. Use the upward facing control chair to be stay oriented with the direction of the ship's acceleration.

Control hotkey bars are as follows:
-Bar 1-
1. bow camera / laser designator view
2. on/off PDC array
3. forward torpedo volley fire (press once to run the firing sequence of six torpedoes, which will be rebuilt at the end of the sequence)
4. on/off forward missile pods
5. fire forward missile pods once
6. on/off port railgun turret rotor locks
7. on/off port railgun power
8. on/off starboard railgun turret rotor locks
9. on/off starboard railgun power

-Bar 2-
1. stern laser designator control
2. on/off aft torpedo launchers
3. fire aft torpedo launchers once

-Bar 3 (center control seat only)-
1. hangar door 2 open sequence
2. hangar door 2 close sequence
3. hangar door 1 open sequence
4. hangar door 1 close sequence


IMPORTANT NOTES-
By default, the ship is in Station Mode, so you'll need to convert to ship in order to take her for a spin.

The railguns are very large, and their rotors should be locked when the ship is under significant thrust.

This ship is massive. It is comprised of a main grid that sits right at the maximum shape limit allowed by the game engine, along with numerous subgrids. It was designed to be a faithful replica over great performance. It also utilizes (but DOES NOT REQUIRE) numerous mods. As the vanilla game's options improve, I will try to pare down the mod count.

Furthermore, this ship utilizes numerous scripts created by Whiplash141 (WHAM, LAMP, AI Turret Slaver, Radar), and I would like to thank him for his guidance on how to properly set up some of the weapons systems on here. Please check out his incredible work here:
https://steamproxy.net/workshop/filedetails/?id=663612012

Also, not at all required, but I highly recommend these:
https://steamproxy.net/sharedfiles/filedetails/?id=1300118006
https://steamproxy.net/sharedfiles/filedetails/?id=1289657379

This is my first SE building project. I welcome questions and suggestions in the comments below, or at the following links:
https://www.youtube.com/user/niconoire/featured?view_as=subscriber
https://twitter.com/MCRNShipyards
discord - Junktabot#6586
73 Comments
Kittenpants  [author] 28 Mar, 2022 @ 8:22am 
I understand that, but what I've created here is a model to reflect what's in the show, as closely as I could possibly make it given the footage in the show.
Aambrose 28 Mar, 2022 @ 8:20am 
Kittenpants the force recon space dock videos are as cannon as the show just letting you know
LSG123 27 Mar, 2022 @ 2:10pm 
yeah fair enough, and yeah i was thinking about that actually, theyd just fall off under thrust so doesnt really make sense, just one of those inconsistencies ig, im a huge huge fan of this btw, i've recently started on making a morrigan thats as close to the lore as possible, with a torpedo system thats supposed to be as expanse like as possible in terms of targeting and stuff, also making an autoloader cus dont like the idea of just using a welder cus im a snob that likes to overcomplicate things lol :))
Kittenpants  [author] 27 Mar, 2022 @ 9:33am 
LSG123 Ah I know the Spacedock video you're talking about. I think the Donnager page on The Expanse wiki shows a diagram of the same thing. However, ceiling pads are not present in the show. Furthermore, from a physics standpoint, ceiling pads wouldn't make sense. Instead of the mass of the docked ships resting on the solid deck of the hangar, they would be constantly pulling down from the ceiling. Maybe there are some clamps up there that just weren't really visible in the hangar scene, but docking pads up there would be pointless.
LSG123 27 Mar, 2022 @ 9:29am 
yeah those, i said that cus of the space dock videos of the donnager, corvette class frigate and PTB, e.g in the PTB video he says that 2 PTB's can be taken in the place of 1 CCF and shows an image of 2 PTB's face to face, one on the floor one on the ceiling.. idk
Kittenpants  [author] 27 Mar, 2022 @ 8:57am 
LSG123 Are you talking about these? https://imgur.com/47pfQ4T
I've combed through pretty much every frame of footage from the hangar interior and I'm pretty sure there are only six docking pads. Thank you for the comment, though!
LSG123 27 Mar, 2022 @ 8:05am 
fwi theres actually 12 docking things, not 6 (this is beautiful though)
Aambrose 19 Jan, 2022 @ 6:55pm 
may i suggest the mcrn weapons and more mod for the vx-12
Kittenpants  [author] 12 Aug, 2021 @ 3:17am 
There's a fixed designator on the bow of the ship for just that purpose.
Hresvelgr 12 Aug, 2021 @ 2:41am 
That sounds cool. Currently you can control the railguns manually by taking control of the designator but because the designator is on the turret when the turret rotates your aim point rotates with it. It is manageable but its awkward