Tabletop Simulator

Tabletop Simulator

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FTC 60x44 Ruined Weapon Battery (Strike Force/Four Pillars)
   
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11 Aug, 2020 @ 10:22am
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FTC 60x44 Ruined Weapon Battery (Strike Force/Four Pillars)

Description
On a cracked and ruined volcanic wasteland of another world, an ancient weapon battery lies rusting. Traverse this hostile wasteland and attempt to claim these ancient relics as your own.

This map is made to run a custom, open play mission, but has been tweaked to allow for (hopefully) semi-competitive matched play missions. The details of this mission can be found below.

-- Reclaim the Weapons --

Forces of both sides are seeking to reactivate the ancient gun emplacements on the field, providing fire support to their allies elsewhere. To begin, use the deployment zones provided by The Four Pillars, discarding the objective tokens. To win, one player must simultaneously control one gun and the power station in the center of the field for two consecutive battle rounds, or three total rounds. Victory is declared at the end of the round.

To gain control of a location, any non-engaged, non-aircraft units wholly within 3" of locations marked "control points" can take a "command and control" action.

-- Command and Control --

At the end of this unit's movement phase, it takes control of this location. This unit cannot perform any actions, excluding movement, falling back and fighting during an opponent's turn, while in control of this location. If a unit attempts a command and control action while another friendly unit is present and has already taken that action, control is considered to transfer immediately. If a unit attempts the action while an opposing unit is in control, the opposing unit can attack as though it's shooting phase, or fight as though it's fighting phase, before losing control (they retain control if the opposing unit is destroyed). This action cannot be taken in the first battle round.