Arma 3
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The Magnificent Seven 1.00
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
3.023 MB
11 Aug, 2020 @ 6:37am
11 Aug, 2020 @ 8:12am
2 Change Notes ( view )

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The Magnificent Seven 1.00

Description
Introduction

Who in lawless lands will stand up for the weak? Poor mexican village is harassed by brutal banditos. The villagers grow desperate and finally decide to resist. But what chance these poor folk may have against well armed gang of marauders? They weren’t able to buy enough weapons with these very few posessions, they have left. Instead they found seven gunslingers for hire, brave souls ready to defend the poor against the oppression of the wicked.

After all – in these lawless lands men are cheaper than guns.


Details

This scenario is simple, quick-to-play MP mode, where players job is to save village from brutal bandits attack. It is a spin-off of the Seven Samurai scenario. Although it can be played solo, SP even, it is meant for COOP. This is my very first project of such nature, I never made anything MP-focused before and that's exactly why I wanted to create just once something of that kind.

The village is picked each play at random from any proper locations found on the map (Hazar-Kot Valley, although porting to other maps should be very easy). Randomized is also available gear (the content from owned DLCs and loaded mods should be potentially included) and hostiles.

Scenario includes several mission parameters, that allow to customize the tactical and enviromental factors from the lobby.

Melee mode requires KA Weapons Pack NEW (melee mode will autodisable if mod not present). It should be considered experimental, fun mode, work best in solo gameplay, there may be glitches for non-server players.


Rules

1. Players start inside the safe zone. As long any player is out of the safe zone, the countdown is going to zero.
2. When the countdown is ended, the safe zone is removed and the attacks will begin soon.
3. Players can arm themselves from the boxes located in the center of the safe zone, at the flagpole.
4. Bandits will attack from random directions in random waves.
5. If too many villagers die - the mission is lost.
6. If all Magnificent are dead - the mission is lost.
7. If all bandits are dead - the mission is won.
8. Civilians will 'shout' about known hostiles near using 3D exclamation mark icon over their heads. Color of the mark indicates how close the enemy is (green - far, yellow - close, red - very close).
9. Player names change colors depending on player's status: dead - dark red; generating noise/speaking - white; incapacitated - purple-red; no ammo - yellow; critical wounds - reddish; serious wounds - purpleish; moderate wounds - blueish; all OK - blue.
10. There's no respawn, only spectating mode after death, but revival is often possible.


Requirements

Hazar-Kot Valley

Optional:
Technically below mods are not required to run the scenario, but western-style weaponry, clothes etc. are taken from them. Without weaponry scenario is unplayable in practice, so at least some of them should be loaded, all of them - recommended.

CUP Units
CUP Weapons
IFA3_AIO_LITE
Project Infinite
Nolosha Pack Western


Notes

The basic premise is based on The Magnificent Seven movie by John Sturges, which in turn is a remake of Seven Samurai movie by Akira Kurosawa. I highly recommend to watch these classics, knowing them helps you feel and tune in better during the gameplay.

BI Forums thread[forums.bohemia.net] - alternative non-steam downloads (non-Steam version is highly recommended due to Workshop bug that prevents resumption of saved games in Arma 3)

Non-Steam installation: download pbo file and put it into "MPmissions" folder inside Arma 3 directory.


Credits & licenses

Scenario utilizes slightly customized A3 Wounding System - AIS Revive[forums.bohemia.net] by Psychobastard.

My thanks to:
Gunter Severloh for testing, video overview and some good advices.


Katana for melee mode from KA Weapons Pack NEW by KICKASS.


Additional sound effects (edited: stereo to mono, normalized, most shortened/cut fragments) from:

1. http://soundbible.com/ By:

Mike Koenig, Sound Explorer: Attribution 3.0 license[creativecommons.org],
Vladimir: Public Domain license[creativecommons.org],
man: Sampling Plus 1.0 license[creativecommons.org];


2. https://www.zapsplat.com By:

ZapSplat, Audio Hero, PMSFX: ZapSplat's standard license[www.zapsplat.com],
Still North Media: CC0 1.0 Universal license[creativecommons.org].
1 Comments
krzychuzokecia 11 Aug, 2020 @ 9:48am 
"So far, so good!"