Tabletop Simulator

Tabletop Simulator

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18Ireland
   
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Type: Game
Game Category: Strategy Games
Complexity: High Complexity
Number of Players: 3, 4, 5, 6
Play Time: 180+ minutes
Assets: Scripting
Tags: 18xx
File Size
Posted
Updated
689.269 KB
9 Aug, 2020 @ 2:20pm
1 Nov, 2020 @ 11:19pm
22 Change Notes ( view )

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18Ireland

Description
Description from Board Game Geek[boardgamegeek.com]
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18Ireland represents a rather different take on the 18xx system. Ireland was a poor country, but there is no lack of enthusiasm for railways among investors. Up to 13 5-share companies will start in a random sequence. Some of these companies will become successful, others, as a result of underinvestment, isolation or poor timing will struggle to survive. All is not lost for the strugglers, however. A unique shareholder voting mechanism allows companies to merge into 10-share companies (sometimes against their director’s wishes) with their more or less successful neighbours.

Track laying provides its own problems as many track tiles are unique. Often, there is no available tile to provide the most efficient route so a roundabout route sometimes must suffice. There are two types of track that can be built: broad gauge and narrow gauge. There are no purchasable narrow gauge locomotives; instead narrow gauge track operates in an abstract way and boosts the value of the broad gauge stations to which it connects.

Trains in 18Ireland are hex trains. They become obsolete in two stages: rusted trains may be bought back from the bank at half price (but also half capability) and continue to operate until they rot and are then removed. As the game progresses the train rush becomes brutal. Player bankruptcy does not end the game and survivors continue until they have broken a bank that starts with just £4,000.

18Ireland can be played by 3 to 6 players. Experience has shown that at a low player count, this is a “run good companies” game. At a higher player count, the game is more combative as share portfolios are more diverse and the hostile merger becomes a bigger factor in the game. By choosing the player count, players can select the style of 18xx game that they prefer.

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Huge credit to ThePymonster for the 18xx-maker definition used to create the files.

If you like this game, please support the designer and publisher by purchasing a copy from All-Aboard Games[all-aboardgames.com].

Note: The components in the mod do not reflect the artwork of the official product.

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Come play 18XX games on TTS at our Discord server[discord.com].
11 Comments
Sabreman 8 Jun, 2022 @ 4:14pm 
(I tested this theory, and it worked.)
Sabreman 8 Jun, 2022 @ 4:14pm 
Wait, I know what the problem is!

I adjusted the text of the privates to show the special rules for the privates; but you had used "private 5" (for example) in the description (as the only description). That must be the difference!
Sabreman 8 Jun, 2022 @ 4:11pm 
I loaded the module directly without loading any other mods first, still the same result.

To be clear with an example, when you put put the P1 private (Dalkey) into the white player's hand, and click the pay privates button, that player gets $5 (the revenue printed on the card)? Or are you doing something different?
GC2  [author] 8 Jun, 2022 @ 4:07pm 
It still works for me, I'm afraid, and it sounds like you're doing it correctly.

Try again, but make sure you load the mod directly (without loading any other mods first) and see if the issue persists. Otherwise, all I can recommend is the 18xx.games implementation.
Sabreman 8 Jun, 2022 @ 1:09pm 
GC2, always great mod work, but I'm wondering what the "private" button does in this mod. There is no 'pad' for players with hand functionality, and having the private card in the hand generates no income when the private button is clicked. Also, putting the private card on any of the 5 or 10 share companies generates no revenue for them when the button is clicked.

My mp crew won't mind doing it manually, but why have the private revenue generation button at all? What am I missing?
GC2  [author] 22 Aug, 2020 @ 7:09pm 
You are correct, it should be a "gentle curve" instead of a straight, so to speak. I'll fix it right now.
bobaflott 22 Aug, 2020 @ 3:19am 
The green BC tile IR6 is wrong, atleast it's not the same as in the rulebook posted on BGG
GC2  [author] 11 Aug, 2020 @ 3:05pm 
Fixed the laziness; trains are now properly double-sided and I took the opportunity to add the train pictures.
GC2  [author] 11 Aug, 2020 @ 2:34pm 
The answer is I was lazy and I'm using components someone else made. I'll add them tonight or tomorrow.
dajjbomb 11 Aug, 2020 @ 11:50am 
Quick Question: Where are the rusted trains? Usually the back of the trains have a worse rusted version, but I don't see that here. Otherwise, great mod!