STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

236 ratings
Faster Vitality Regeneration Outside Combat
   
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35.864 KB
3 Aug, 2020 @ 6:18am
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Faster Vitality Regeneration Outside Combat

In 1 collection by John Doom
KOTOR II - The John Doom Cut
14 items
Description
Increases vitality regeneration outside combat. Because I grew tired of waiting whole minutes to fully heal non-jedi characters :P
15 Comments
John Doom  [author] 27 Apr, 2023 @ 10:25pm 
@Gazpachoman Thank you, man :)
Gazpachoman 27 Apr, 2023 @ 5:14pm 
Thank you so much for this mod. It'll probably save me so much time between fights that i would otherwise just AFK and wait for health regen since using medpac seems like a waste atleast now in early game! Luv ya mate!
John Doom  [author] 18 Sep, 2022 @ 4:44am 
@[NewNet]*Akiyama I forgot its name lol. it's a table file with dealing with hp
[NewNet]*Akiyama 18 Sep, 2022 @ 3:57am 
Thanks to share your mod, John. Unfortunately I can´t use steam workshop mods and I don´t find any non-steam version. Can you say us, which file you modified, so we can do it ourself? Thanks :)
John Doom  [author] 5 Apr, 2021 @ 10:11am 
@Moeru sora absolutely!
Moeru sora 2 Apr, 2021 @ 11:41am 
is this compatible with tslrcm?
Lieutenant Columbo 14 Mar, 2021 @ 8:11pm 
but i want my 32 lightsabers 72 blasters and 17 melee weapons even tho im playing as a force unarmed build
Mandalore 20 Jan, 2021 @ 12:28pm 
Wait, what are you talking about? First, you should generally always have force heal or whatever, but even if not, medpacs hardly cost anything. Sell off some of the stuff from your inventory that you dont need/use and buy a few medpacs.
ParadigmShift 16 Dec, 2020 @ 2:57am 
In all seriousness, this is a nifty little mod that doesn't do much but cut down on the time you spend waiting before a fight, not wanting to waste any Medpacs.
ParadigmShift 16 Dec, 2020 @ 2:56am 
@Mandalore Not everyone has credits to burn on medical supplies, ORDO!