Total War: WARHAMMER II

Total War: WARHAMMER II

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Dwarfs - The Underway
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Tags: mod, Overhaul
File Size
Posted
Updated
314.890 KB
1 Aug, 2020 @ 9:16am
8 Dec, 2020 @ 1:37am
7 Change Notes ( view )

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Dwarfs - The Underway

In 1 collection by Rumpl4
Last stand of the Dawi
8 items
Description
IN BRIEF: Dwarf Underway overhaul mod

Link to SFO Submod is at the bottom of the page

What it does:

Uses the geomantic web mechanic to represent the Dwarf Underway system - A new button has been added to the campaign wheel on the right side of the UI

As the Underway level is increased it increases the strength of the commandment selected, the current underway level is shown by the pips on the side of the bar next to the commandment or on the new bar added to the bottom left of the UI. to get the underway to max construction you need to build underway buildings in major settlements that are linked together, this linkage can be seen using the new underway button on the right side of the screen

Max Underway construction


To increase the level of the underway a new building chain called "Underway" has been added within the economy section of the settlement, this building can only be built in Major settlements from tier 3 and above

If when accessing the underway the circle around the settlement is pulsing, this tells you, you need to upgrade the underway in linked settlements before the construction level can increase

New building chain provides:

1.Buffs to trade
2.Buffs friendly movement
3.Reduction to enemy movement

To do list:

I want to add 3 additional features ASAP

1. ability to instantly travel from one dwarf hold to another if both holds have a tier 5 Underway (the scripting for this looks quite complicated, if anyone wants to work with me on this, drop me a message)
2. ability to summon a unit of Irondrakes if the local hold has a tier 5 Underway (this is added to my local copy, just testing it currently)
3. add Undercity detection at each level of the new Underway building (i'm not going to add this, i feel this would be excessive power creep)

this is the first overhaul i've attempted, i will fix issues as they are highlighted, I will attempt to balance based on feedback and add additional pictures shortly

And as always:



Shout out to Maal for providing the artwork

Maal has also created an SFO submod, this can be found here

https://steamproxy.net/sharedfiles/filedetails/?id=2187109321
Popular Discussions View All (1)
26
16 Oct, 2020 @ 3:47am
About future ideas
Edin
173 Comments
Varlun 10 Jun @ 3:05am 
Any chance you could connect Karaz-a-Karak to Barak Varr?
Trains6824 18 Jan @ 11:50pm 
@Rumpl4 any chance you could make a mod like this for The Empire for buffing their Commandments to? would really appreciate it :) love the mod when i play the Dwarfts :D Let me know, Thanks!
Winterwolf 14 Oct, 2022 @ 6:47pm 
One of my favs from WH2. I'm really surprised CA hasn't added it.
Mister Bungus 29 Aug, 2022 @ 3:43pm 
super hype for the wh3 update one of my fave mods dwarves just aren't the same without it
Sotetsu 27 Aug, 2022 @ 9:36am 
Really glad to hear that, Rumpl4. This mod is so good, I forget that it isn't base game.
Rumpl4  [author] 27 Aug, 2022 @ 1:12am 
I will port most of mods over but I'm waiting till WH3 is in better state
Mister Bungus 26 Aug, 2022 @ 2:02pm 
Any chance of this being ported to WH3?
Jon 17 Jun, 2022 @ 8:42pm 
Does this even need an update? Last update was in 2020
Alex the Great 19 Nov, 2021 @ 12:51pm 
Is there anyway that the LM dont have the text for their Geomantic Web? Your mod overwrites the text for them.
mace_palframan 20 Oct, 2021 @ 1:38pm 
This is basically what I was looking for, at least so far as your future plans are related. A restored underway which allows for a multiple turn based (distance depending) travel across the mortal empires map similar to wood elves world roots new system, but instead of instantly, taking increasing turns based upon distance. I feel the world roots developed a bit of ground work for this sort of undetaking, but it would be much more complicated to put into practice. Especially when calculating distance, and of course only at other holds occupied by allies or the player. I feel that along the way, it should be treated as an underway expedition, where it would be underway stance effects but for multiple turns along the way eg. interception allowed, if killed in underway the army is wiped out, and no local region replenishment.