DayZ
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MOD Conflict FIX 1.09 cctobjects
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Type: Mod
Mod Type: Economy, Mechanics
File Size
Posted
Updated
7.007 KB
30 Jul, 2020 @ 5:10pm
11 Oct, 2020 @ 4:58am
14 Change Notes ( view )

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MOD Conflict FIX 1.09 cctobjects

Description
MOD Conflict 1.09 FIX.

Is a script generated to overwrite the error causing mod conflict since DayZ 1.08 to 1.09

___________________________
For all those having problems with:

c(685): Can't find variable 'DEFAULT'
c(726): Can't find variable 'DEFAULT'
c(5): Can't find variable 'DEFAULT'
c(30): Can't find variable 'DEFAULT'
___________________________

This is becoming a common problem for server owners and modders a-like. with scripts & Cfg settings for each mod.
These mod conflict fixes are essentially a duc-tape fix until attended to by either mod author or dayz devs in Official patch release.

Me and several other modders coders have been hunting this since release of 1.09 due to incompatibility with server mods.
There is still teething issues. This is working without adjustments to any actions, or client errors like some other workshop varients.
It 100% works and will allow use of 2-6 extra mods once you hit error c(5)
This will also throw the correct error at the mod causing the problem in your logs which will help mod authors.

IMPORTANT
I have applied Mod Conflict Fix to this as its the same variant error just in a different location If you run mod conflict fix + c5 fix version it might not be compatible.

I would not advise packing this in a mod for your own server safety. as they need to be loaded in particular places.
This fix applies update configuration towards c5 error as listed above. but now not hide the original error from set mod or gaming script.
(This is where you come in to contact the modders and get support or push for a an update)

What you can do:
Fix your mod load order list and find a suitable slot for this mod. (seek advice if possible)
Be prepared to lose much loved mods, until they get fixed or the conflicts are corrected by both modder and dev.
Try not to use multiple mods from the same author due to key conflicts or .c settings. (selective mods is always much more stable)
We will be looking further into the problem with any further support I can get to get you guys back on track with highly modded server from 1.07

Id like to say thanks to:
Trinity; alot of patients.
Funiculus; really patient and supportive
HunterzCZ; super friendly and helpful

Hopefully going forward we can keep on top of the errors of the game and none updated modes.

Remember!!
I did not make 1.08 .109 patches
I did not make your server list or server setup including mod boot order.
I did not create expansionMod or the errors that it equates. (im just the little guy)
I have encountered many sleepless nights over this nightmare 1.09 as I am sure have you. -work together -fix the problem -dont cry!!

This mod will clear up conflicts and allow your server to boot with several the above mods, both server side and client side.
I publish this mod for all to use freely
I strongly advise against a repack/upload edits unless you know what you are doing!
Original thread: https://feedback.bistudio.com/T149789
Use at your own risk as all servers host’s mods, server mod packs are different.

~Discord: Disaproval#4376
ASYLUM-HOUSE Discord: https://discord.gg/v4bARufpKm

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Feel free to leave comments, I will do my best to help you!

If you like my work & provided support!
You can help me with any donations for The time added.

[paypal.me]
Popular Discussions View All (5)
11
12 Sep, 2020 @ 3:31am
Dayz V1.09 conflicts.
*DiSapRoVaL*
4
3 Aug, 2020 @ 3:04am
oof, i should had know dis..
Noize
3
3 Aug, 2020 @ 11:33pm
USE THIS IF YOU NEED TO TYPE
*DiSapRoVaL*
39 Comments
ZERO DEGREES C 11 Nov, 2020 @ 2:43pm 
This mod, shouldn't it be in the mod load order?

Client or server side?
I added it to Client side and we got the Compile error that it's meant to prevent.
*DiSapRoVaL*  [author] 6 Oct, 2020 @ 5:04am 
Hey yeah there is still issue with compile limitations. You are welcome to send your modlist to me on DM.
KosPtz 6 Oct, 2020 @ 4:59am 
@*DiSaPRoVaL* The same client crash that Celdritch has.

Clearing appdata didn't work. Still getting the client crash: scripts/4_World/classes\useractionscomponent\targetconditionscomponents\cctobject.c(30): Can't find variable 'DEFAULT'
L0D4R ㋡ 2 Oct, 2020 @ 6:49am 
a small mod with big effect. Very helpful. Works perfect
*DiSapRoVaL*  [author] 2 Oct, 2020 @ 4:00am 
Your welcome to send me your mod list / order on dm discord.
Celdritch 2 Oct, 2020 @ 12:20am 
By the way, I tried several different load orders, same results.
Celdritch 2 Oct, 2020 @ 12:15am 
Clearing appdata didn't work. Still getting the client crash: scripts/4_World/classes\useractionscomponent\targetconditionscomponents\cctobject.c(30): Can't find variable 'DEFAULT'

I think it's being caused when I add BaseBuildingPlus, but it doesn't have cctobject.c under 4_world from what I can see. Or possibly a conflict with Expansion mod cause I have all the same mods (including BBP) and more on a test server that doesn't have Expansion and it works fine.
*DiSapRoVaL*  [author] 1 Oct, 2020 @ 7:38pm 
I can help u further if you need but it wont be tonight, this mod 100% works, but I cannot account for server setups etc. let me know how u get on or crack me on discord. We are working on improving this mod too.
Celdritch 1 Oct, 2020 @ 7:22pm 
Shit, I did not... I ended up reverting from the mod combo I was testing. I'll try that later when my server is empty again.
*DiSapRoVaL*  [author] 1 Oct, 2020 @ 7:14pm 
did u try:
Simultaneously press the windows key and the R key
Write in the Execute tab %localappdata%/DayZ then press the enter key
Delete everything inside the DayZ Folder.