Call of Duty: Black Ops III

Call of Duty: Black Ops III

32 ratings
Better Zombies Mod | Alpha
   
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10.009 MB
29 Jul, 2020 @ 1:05pm
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Better Zombies Mod | Alpha

Description
Features:
Cross-match progression for:
- Perma perks
- Bank balance


Perma Perks:
Currently, the following Perma Perks have been added:
- Juggernog:
Given when the player has been hit after being downed with the standard Quick Revive perk
Lose functionality will be in a future update

- PHD Slider:
Upon sliding after landing, there's a random chance of the player receiving the perma perk
Lost after landing from a height without sliding.

- Quick Revive:
Given after the player has revived other players 17 times.
Lost on an unsuccessful revive.

- Deadshot:
Given after the player has gotten 7 headshot kills in a row.
Lost if the player fails to get 1 headshot in a round.

- Tombstone:
Given if the player has bought at least 4 perks before round 5
Lost after the player has been downed 4 times without any perks.


Stock Treyarch Maps:
Currently, the bank system has only been added to Shadows Of Evil (up the stairs of the underground area).
The perma perks system works on all maps (stock and custom).


Possible Future Features:
- A ranking system (with unlocks)
- More options for scripters & map makers to take advantage of


Credits:
- Jari: Save data utility.
Without this, I wouldn't be able to save data between matches, meaning this mod wouldn't exist.
Jari's Twitter: https://twitter.com/JariKCoding


For Map Makers

Adding bank support to your map:
Simply place script_structs in your map where you want your withdraw/deposit points to be.
For the withdraw point (where players take money out of the bank), give it a targetname of "bank_withdraw"
For the deposit point (where players put money in the bank), give that a targetname of "bank_deposit"
Extra KVPs:
By default, the withdraw and deposit triggers will spawn with a 48 unit radius. If you wish to customise this, give the script_struct a "script_int" kvp with the value being the radius (in units) that you want the spawned trigger to have. The min is 24 and max is 84.

Adding bank location FX:
Similarly to above, place a script struct where you want the bank deposit and withdraw fx to spawn and give them the appropriate targetnames of:
- bank_withdraw_fx
- bank_deposit_fx



Adding weapons locker support to your map:
Place a script_struct in your map where you want the weapons locker trigger to spawn.
Give it a targetname of "weapons_locker"
Extra KVPs:
Just like the bank locations, you can customise the radius of the trigger_use that will spawn.
To do this, give the script_struct a "script_int" KVP with the value being the desired radius.
Min value is 24 and max is 84. If you go outside of these limits, the default value of 48 units will be used.


Nerdy Stuff 🤓:
For scripters, I've set up a variable (level.bzmodloaded) which will be set to true if the BetterZombies mod is loaded.
If this variable is false or undefined, the mod isn't loaded.
This could be useful for showing/hiding specific models (like a weapons locker or bank) depending on whether the mod is loaded or not.
20 Comments
AwwdidIkillu 30 Dec, 2021 @ 6:08pm 
Would love to see if somehow this mod could be a succesor to WAWs realism mod on BO3.
Edge 27 Nov, 2021 @ 10:34am 
great to hear you haven't given up up your projects. take your time!
Wafflez  [author] 13 Nov, 2021 @ 9:07am 
@Literally A Ph.D Flopper Bottle I'm currently busy working on other projects so don't have the time to develop it right now but it's something I'd like to get back to working on in the future though. I'll stick this in the description to make it clearer to new users.
Tedisaur 11 Nov, 2021 @ 3:08pm 
So is this just no longer being worked on?
Wafflez  [author] 13 Nov, 2020 @ 4:14pm 
Thanks :) And for the suggestion, I'll definitely consider it as it seems like it'd add a lot to replayability.
Basil Gaming™ 13 Nov, 2020 @ 2:41pm 
You should add some custom permaperks as a option defined by a server variable that you set before the match, For example a raygun mark 2 permaperk or map specific free weapon permaperks. Ex: sv_bz_permaperk_customperk 0/1 (The idea is to make it in a formation that will stay ogranized so if you add more variables later things dont get confusing, It's always good to make variables neat in advance so you dont have to worry about it if you ever do have an abundance of them, and it's easier for the end user to manage them then.)

Also this needs the raygun permaperk. Preferably as a toggleable option by a server variable that you set before the match. Ex: sv_bz_permaperk_raygun 0/1

Reguardless though, Nice work, Have some pancakes! :os_pancakes::os_pancakes::os_pancakes:
Wafflez  [author] 8 Nov, 2020 @ 1:05pm 
Sorry for the delayed response and lack of updates. I've recently been working on other projects but I'm in the process of releasing an update which should fix any bugs/issues anyone's experiencing on some maps. :)
superblake_ 28 Oct, 2020 @ 11:14am 
the error message is a error has occurred when trying to load better zombies mod on this map
Wafflez  [author] 23 Oct, 2020 @ 7:03am 
@Superblake_ What was the error message?
superblake_ 21 Oct, 2020 @ 4:47pm 
i don't now why but i got error loading better zombies mod on maps