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I was using -25% exp mod aswell as this, and I tested it.
With SEBPL (scale expereince by player level) and -25% exp, i got 5040EXP from the test enemy.
With SEBPL only, I got 10400 EXP from the test enemy.
With no mods, I got 10400 exp from the test enemy.
For example, do I use the -25% exp mod in conjunction with this mod?
Party lvl 9 vs lvl 3 monster:
No mods: 200 XP
Enemy Upgrade Overhaul +1 (lvl 10 monster): 1400 XP
Enemy Upgrade Overhaul +1 and this mod: 1000 XP (x5 the vanilla experience)
Is there any setting I can turn on/off so enemies are at my lvl +1, but they give the vanilla experience, in this case, 200 XP?
P.S. 1 bit == 2 state, 0 and 1, in 1 byte (B) 8 bit (b), x32 use 4B (bytes) for calculation, x64 use 8B (bytes),
So, max exp value in x64 will be 9'223'372'036'854'775'808
then in x32 it will be 2'147'483'648
I didn't quite understand the description fully. If I set the Character Gain Modifier to 3 will I gain 3 times the experience? Does "Enable Death Experience" turn on and off the mod or does it do something else? Are higher leveled enemies always scaled down to me regardless of what I options I enable or disable?