Space Engineers

Space Engineers

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[Beta] (WC Edition) Rdav's Fleet Command MKII
   
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3.977 MB
27 Jul, 2020 @ 11:41am
22 Nov, 2020 @ 1:05am
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[Beta] (WC Edition) Rdav's Fleet Command MKII

In 1 collection by Sigmund Froid
WeaponCore Ingame Scripts
13 items
Description
Turret UI Beta now available!
Check the original for the manual

Hello Froid again! This marks the first script to be released that has WeaponCore support. Currently everything seems to be working, however I as a single person am not able to check for everything, so please let me know if you encounter anything.

Additional Config Options
If use_homing at line 53 is set to true (replace false with true), the script will attempt to gather weapons added by [Mexpex] MWI - Homing Weaponry and fire them shortly after a target was aquired. Seems to be a bit glitchy at the moment, which is why it's toggled off by default. Can confirm that ventral mounted M1Torpedos work. Tell me about any good WeaponCore Homing Weapon Mod. I'll test it and may add it if I think it would work as good as the MWI Homing Weaponry.


IMPORTANT NOTE
This was uploaded after three ignored attempts at getting a permission to upload it, however Rdav has encouraged me to try updating the script. He has the right to tell me to take it down, though. Rdav has done all of the logic and communication systems. I only updated the script from using vanilla weapons to WeaponCore weapons. Please check the respective pages of the original projects. WeaponCore is still in development so this script could also break as a result of that! This was made because I love the concept of Rdav's Fleet Command, but don't want to have to ignore WeaponCore for it.

As long as vanilla and WeaponCore weapons aren't mixed on a ship the scripts can run in parrallel. (i. e. drones with WeaponCore script and drones with vanilla script can be controlled by either a WeaponCore command script or a vanilla command script.)

Rdav's Fleet Command MKII (Original) by Rdav:
https://steamproxy.net/sharedfiles/filedetails/?id=1162841676

WeaponCore by DarkStar:
https://steamproxy.net/sharedfiles/filedetails/?id=1918681825

Bugs And Issues?
=======================
Leave a comment in the bugs discussion.

Want to learn how to use the WeaponCore PB API?
Check this out: https://steamproxy.net/sharedfiles/filedetails/?id=2178802013

Changed the name of this mod a bit, wasn't sure about the order. The new one seems to me like it's easier to understand what this is.

Don't republish this or the scripts inside (Set them to private if you have to) There are two main reasons for that:
  1. While WeaponCore's API is quite stable these days I might still have to make changes, after all this is still flagged as beta. By keeping distibution central I can ensure that all bugs are either fixed or caused by me.
  2. Rdav still has the copyright on this code. It's upon him to decide whether or not he allows edits.

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Support Darkstar (Patreon)[www.patreon.com]

Popular Discussions View All (1)
2
28 Sep, 2021 @ 2:43pm
PINNED: Known Bugs and Issues
Sigmund Froid
36 Comments
MDFieldMarshal 29 Jun @ 10:25am 
Another thing, the Vanilla central command does not see the weponcore ship modules, while the weponcore command module is broken...
MDFieldMarshal 29 Jun @ 10:23am 
Also, the programmable block says ,,Weponcore api failing'' and ,,Make Sure Weponcore is enabled'' which it is.
MDFieldMarshal 28 Jun @ 1:59pm 
Broken, same problem as the person below
Cellestee 4 Sep, 2022 @ 8:54pm 
on the command lcd screen the ships dont show but the counters on the bottom not only read the ships but more than there even are, on top of that the prog block says theres 0 drones. im so confused please help
Sigmund Froid  [author] 27 Jun, 2022 @ 9:59am 
I'd need to check again, been a while since I looked into that...
HATE|DeathKnight/ALLKEYSHOP 27 Jun, 2022 @ 9:47am 
also dou you know how the detection sistem works for the origenal script because i cant get an enemy to show up on the screan
Sigmund Froid  [author] 27 Jun, 2022 @ 8:08am 
Interesting, I'll look into it...
HATE|DeathKnight/ALLKEYSHOP 27 Jun, 2022 @ 4:14am 
Hi, i foind a way to use The fleet script with weaponcore you need a mod that adds a new kind of cammara like the federal industries mod and use this cammera but this version of the script seams broken sadlie because it isnt even detacting the turet nor any other block it needs
Stevros1903 9 Feb, 2022 @ 4:25am 
Dam maby ill leave it then i thought it was just a triangulation of positions from turrets. sounds like it will likely be out of my league :-)
maby just fit death lotus to my ship instead.
Thanks for the thoughts :-) :-)
Sigmund Froid  [author] 9 Feb, 2022 @ 4:13am 
Could work... though I'm not sure how... The main issue for this script is anyway the camera mod WeaponCore uses as dependency.