Counter-Strike 2

Counter-Strike 2

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Mansion - Hostage (Minecraft)
   
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6.833 MB
26 Jul, 2020 @ 7:09am
16 Aug, 2020 @ 1:00pm
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Mansion - Hostage (Minecraft)

In 1 collection by kabanod1m #NotoToxicity
WLBServerCol
9 items
Description
Minecraft edition of an old, unbalanced, yet charming classic Counter-Strike map! (that has been abandoned even by developers and cut from official content of the game afterwards)

This map features the same lighting and almost same distances faithful to the original map, although some elements were redone a little bit.

What is different
Angles from the little house's windows are narrower. I can later update this map to make them larger but everyone will fall back to this version of the map instead. You can probably understand why.
Cameras at CT spawn don't lock a player's camera and multiple people can watch what's happening, but only one camera can be active at a time, and they're pretty low-resolution ;-;
Hostages, of course, don't follow you, you have to get them on your back, and you only need to rescue one of them, just like in any other competitive hostage map now in the game. And you have to go further into CT spawn, instead of rescuing them through the wall somehow.

About wallbangs
there are only a few walls that are easily penetratable, and that is CT spawn both walls, lobby-to-dark corridor wall (to counter the corner and the pot) and, of course, all the bushes outside.

Um, well, like, have fun…?
15 Comments
Johnny Boy 19 Aug, 2020 @ 11:19am 
it's ok my friend
kabanod1m #NotoToxicity  [author] 19 Aug, 2020 @ 9:06am 
@JohnnyBrasa , I'm sorry that you have to suffer so much hate ;-;
thank you very much again
Johnny Boy 19 Aug, 2020 @ 7:00am 
thanks for the answer, and thanks for not being rude or cursing me, I hope you make your map more amazing than it already is, and an addendum, your map is a lot of fun with friends
kabanod1m #NotoToxicity  [author] 18 Aug, 2020 @ 3:45pm 
@JohnnyBrasa , Also bots should've been able to open doors…? When I last tested they could! I put a navigation mesh right there so they can go in there to push the rotating door with themselves so they can pass, also they can just jump into the window since there's a mesh too

Anyway, thank you very much! I will probably update this map so when you launch it with "Wingman" game mode selected it chooses other spawns and blocks some ways :D I will look into it, thank you again!

…and maybe I'll make everything bangable but that would lead to some technical difficulties ><
kabanod1m #NotoToxicity  [author] 18 Aug, 2020 @ 3:45pm 
@JohnnyBrasa , your English is okay for me to understand don't worry! ^^ Also don't think your opinion is something unneeded or something that "nobody asked for", and don't call it… that word ><

When I'm doing these, I'm just trying to "port" key aspects from the original map, like, gameplay-defining angles, cameras in this case, or some walls are bangable just because they have to be bangable, and others are not :D because it's not likely for someone to shoot through them anyway.

About creativity, though… I usually use up all my creativity on maps I create myself, like cosmodrome, or some other unreleased yet ones? :>

But about editing something heavily, like adding crates underground or placing any other additional cover there… I don't think I can do this, sorry, since, well, I would rather create something on my own than to re-do someone else's map. This isn't only applied to maps, too.
Johnny Boy 18 Aug, 2020 @ 3:17pm 
camera system:
very good, it can spoil the strategy of the TRs a little, but with a little study of the map, they can manage.
and things that would be nice to have: surfaces that bullets can go through, that would be nice
Johnny Boy 18 Aug, 2020 @ 3:14pm 
another analysis, the tunnels could be bigger, and have places to cover, to have shot exchange underground or, you can use your creativity to turn the tunnels into a more attractive place to go.
sorry for the bad translation, words and phrases from portuguese to english are strange.
Johnny Boy 18 Aug, 2020 @ 3:11pm 
my review:
the CTs could spawn near the hole that arrives behind the house, the map could be stretched to give the TRs more strategy time, for me who tested the map with bots it was very bad because it does not open doors, but for those who have friends and can play online, it's a good map, and very well made and nostalgic, for those who want a map faithful to the original unfortunately it's not the same, but it's good for short and fun games, the fact that you can turn off the lights is very good, it generates very insane strategies.
good map grade 7/10
i hope you like my shit review, and i hope i don't call bad english because i'm brazilian, and i'm not professional in map reviews.
but it’s good to give my opinion (that nobody asked for).
Johnny Boy 18 Aug, 2020 @ 3:04pm 
ok, but, i dont understand inglish, end my englis is bad bro

kabanod1m #NotoToxicity  [author] 17 Aug, 2020 @ 11:51pm 
@JohnnyBrasa huh? I don't know how to balance out hostage maps for wingman… If you tell me how I will!! Could you please add me?^^ and to discord too: kabanod1m#1340

I want us to make it together!