Darkest Dungeon®

Darkest Dungeon®

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Man-at-arms Reforged
   
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General: Gameplay Tweaks
Class Mods: Class Tweaks
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411.438 KB
2020. júl. 22., 7:53
2020. júl. 23., 3:24
4 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Man-at-arms Reforged

1 Pigheadedpizza készítette gyűjteményben
Darkest Dungeon Reforged
9 elem
Leírás
This mod aims to change unused abilities into ones that aid the classes play style, without changing too much and detracting from the core design.

The Man-at-arms is a good class but has a few abilities that are notably weaker than the rest.

Command:
- changed targets from party to 1,2,3,4 enemy
- now marks
- buffed accuracy from 0 to 95-115
- damage changed to -100%
- buffed dmg while guarded buff from 15-25%, to 25-35%

This ability is mostly just never impactful in base form, +10% chance to hit and +8% chance to crit generally isnt worth giving up an attack, but being able to mark will make it a very useful ability on a mark oriented team.

Defender:
- Added SPD buff for MAA, +3-5
- Added DMG buff to target while guarded 10-20%

Allows MAA to guard while minimising the downside of having to spend a turn guarding by giving him a SPD buff as well as a DMG buff to the defender. this should make the ability more useful than just saving a hero from deaths door.


Balance changes will be updated as I (Or others) play more with the mod.

Check out the other characters:
https://steamproxy.net/workshop/filedetails/?id=2125527701
Népszerű témák Összes megnézése (1)
0
2021. nov. 17., 5:57
General feedback
timka 42
1 megjegyzés
Discohectique 2021. szept. 12., 8:48 
I feel this is a bit overkill for one of the already best heroes
The defender buff seems absolutely unnecessary, it's already very powerful
I can understand why Command would need a buff, but the AOE mark is crazy OP, there is a reason why marks only mark 1 enemy