Darkest Dungeon®

Darkest Dungeon®

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Man-at-arms Reforged
   
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General: Gameplay Tweaks
Class Mods: Class Tweaks
File Size
Posted
Updated
411.438 KB
22 Jul, 2020 @ 7:53am
23 Jul, 2020 @ 3:24am
4 Change Notes ( view )

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Man-at-arms Reforged

In 1 collection by Pigheadedpizza
Darkest Dungeon Reforged
9 items
Description
This mod aims to change unused abilities into ones that aid the classes play style, without changing too much and detracting from the core design.

The Man-at-arms is a good class but has a few abilities that are notably weaker than the rest.

Command:
- changed targets from party to 1,2,3,4 enemy
- now marks
- buffed accuracy from 0 to 95-115
- damage changed to -100%
- buffed dmg while guarded buff from 15-25%, to 25-35%

This ability is mostly just never impactful in base form, +10% chance to hit and +8% chance to crit generally isnt worth giving up an attack, but being able to mark will make it a very useful ability on a mark oriented team.

Defender:
- Added SPD buff for MAA, +3-5
- Added DMG buff to target while guarded 10-20%

Allows MAA to guard while minimising the downside of having to spend a turn guarding by giving him a SPD buff as well as a DMG buff to the defender. this should make the ability more useful than just saving a hero from deaths door.


Balance changes will be updated as I (Or others) play more with the mod.

Check out the other characters:
https://steamproxy.net/workshop/filedetails/?id=2125527701
Popular Discussions View All (1)
0
17 Nov, 2021 @ 5:57am
General feedback
timka 42
1 Comments
Discohectique 12 Sep, 2021 @ 8:48am 
I feel this is a bit overkill for one of the already best heroes
The defender buff seems absolutely unnecessary, it's already very powerful
I can understand why Command would need a buff, but the AOE mark is crazy OP, there is a reason why marks only mark 1 enemy