RimWorld

RimWorld

160 ratings
Extended Human Body Simulation
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
561.632 KB
22 Jul, 2020 @ 5:46am
16 Apr @ 3:26am
11 Change Notes ( view )

Subscribe to download
Extended Human Body Simulation

In 1 collection by Ogliss
Og's Caretakership
17 items
Description
Reupload of Mythos' Extended Human Body Simulation
General information

Disclaimer:
I'm not the original author of, nor have i ever actually Used this mod myself when playing(on the Very rare occasion i actually get to Play rim), i just happened to have made a copy of it the night before it was removed from steam by the previous maintainer

This is an unofficial update of PhileasFogg's mod which can be found on the Ludeon Forums[ludeon.com]

Feature overview
Additional body parts
The current human body simulation is rather limited. I expanded it with fibulas, patellas, ulnas, a spleen, two lobes for your pawns liver and a hidden intestine (which makes it possible to remove the stomach without killing the patient - because humans can live without a stomach; it's no fun but possible).

Harvest and reintegrate all available body parts
Harvesting body parts were part of this mod, but have now been removed as the same functionality exists in Harvest Everything! which has been made compatible with this mod.

Replace missing bones with surrogates
Buy a surrogate to replace the missing bones. Your trusted exotic, pirate or combat merchant may have to offer some.

Mod list order

Expanded Prosthetics and Organ Engineering
Extended Human Body Simulation
Diseases Overhauled (Optional)
Crafted Mutants (Optional)
Harvest Everything! (Optional)

Credits and Thanks to...
- xd for Russian Translations
- Mythos for looking after the mod up until this point.
- PhileasFogg for the original mod!
- Ykara, for theirfantastic mods, which I used as a basis for this mod: "EPOE (Expanded Prosthetics and Organ Engineering)" and "Harvest Everything!"
- Marnador, for the RimWor(l)d font, used in the picture above.
- Tynan, for this great game!
Popular Discussions View All (1)
0
21 Apr, 2022 @ 2:45pm
Brain, Brain, Brain! What is brain?
The Gaming Archaeologist
116 Comments
Silver 15 Jul @ 11:12pm 
I guess I can just wait a bit and then remove the hediff via dev mode
Silver 15 Jul @ 11:10pm 
Irl the human liver can actually entirely regenerate itself to full function on its own over time, even with only ten percent of it left. Is this possible as a feature for realism's sake?
rex6564 16 Apr @ 5:52am 
thank u 4 the update bro
rex6564 11 Apr @ 2:55am 
will u be updating to 1.5 plz?
Kyo|Dee 29 Sep, 2023 @ 3:09am 
im sure this is not compatible with CE, not to game breaking atleast, this kinda add more body part to the gme, which CE only use default body part, so when a shot damage the 'new' body part a red text registered on ur log lol
Kardagan 1 Aug, 2023 @ 2:13pm 
CE compatibility?
Pie Guy 18 Jul, 2023 @ 9:25am 
Does this game have conflicts with mods which add bionic livers? Having two lobes sounds a bit sketch.
toradrow777 3 May, 2023 @ 11:13pm 
Is this compatible with Keshash's More Injuries?
Nope Nope Nope 7 Jan, 2023 @ 1:54am 
Hi I had a duplicate body part definitions errors just by using this mod and harvest everything as suggested. Made already a report in Harvest Everything bug report section.

Tried again today to be sure, but got same result:
https://gist.github.com/5e24baf9173cc80df3b1eb26acb1c047

XML Verse.BodyPartDef defines the same field twice: spawnThingOnRemoved.

for: Spleen, LobeLiver, Ulna, Fibula, Patella.
xie44 22 Dec, 2022 @ 4:36am 
this mod has a small conflict with CE. the error suggest that both mod defines <permanentInjuryChanceFactor>. therefore i tried to find the code in this mod that contains this specific variable and delete the line.
The red line disappears but I wonder if this actually works out, probably make an official ce patch so that the conflict disappears? many thanks !