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Colony Rifle Complex [ NO LONGER SUPPORTED ]
   
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Mod, 1.1, 1.2
File Size
Posted
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635.440 KB
22 Jul, 2020 @ 12:36am
8 Aug, 2020 @ 6:18am
7 Change Notes ( view )

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Colony Rifle Complex [ NO LONGER SUPPORTED ]

Description
This mod add some weapons based on some popular designs.

The Colony Rifle is a rifle that based on an ancient design , a popular choice to use by colonies that need a weapon that can mass produce to arm their army or a cheap option by raid parties . Cheap , reliable and tell you that you should share your stuffs with other even when you don`t have (want) to do it.

The CRT1 and 1A are cheaper to produce than the regular Assault Rifle in the vanilla game but also has worst stats .
CRM is basically an upgraded CR that will perform better than the Assault Rifle but also cost more material and time to make .

The CRFR (Fancy Red ) is a my take on a weird version of the CR , being more powerful than an Assault Rifle while very expensive to make.

There are 3 LMGs that will be better than the vanilla LMG in the game

2 Shotguns for those who like using them on insects

1 Carbine or Semi-Auto Hunting Rifle as another type of weapon to craft early game

I mainly play this mod with CE so Vanilla stats might be unbalanced but feel free to tell me your suggestion.

My plan is to finish this one first with one more update with some tactical builds then i will switch over to other platforms such as AR , my guns will always be Base gun without attachment then a couple kitted ones .

This is my first mod so i`m currently still learning modding and finalizing on things such as art style , attachments and naming for gun.

Feel free to leave any suggestions about guns you like but please take a look at other mods such as Rimmu-Nation and Absolute Legends Guns to see if there are already guns you like first .

*Update History*
8/8/2020 : More weapons !
5 new CR using a bigger caliber so it does slightly more damage
1 DMR so you can take the mortar operator`s head off
1 SMG for those want a more compact package
2 Suppressed carbines because why not ?
The mod is now 1.2 supported also i hope , please note there is no CE for 1.2 yet no 1.2 patch but the 1.1 patch is updated to support all new weapons in this update .
This is the last content update for this mod in the meantime , i might come back and add more or make seperate package that is CR-related . Now i will switch to other ideas in my list , and when i mean ideas , i mean more guns....lots of guns....

This probably the last content update for this mod in the meantime , i will still fix any issue for 1.1 until there is CE for 1.2

8/2/2020 : updated the sound and art work for LMGs
Also for some reason i couldn`t comment in my own comment section . If the weapons suddenly vanish after you crafted the guns then first check any other mods that may conflict with this one and if you know a way to let me fix this comment issue please tell me.

Update 7/29/2020 : New shotguns , LMGs and a semi auto rifle . The CE patch is also updated for the new weapons

Coming up next couple Tactical builds i got from suggestion and one grenade launcher .



There is a CE patch :

https://steamproxy.net/sharedfiles/filedetails/?id=2174066988
19 Comments
Dat cat 18 Aug, 2020 @ 12:50pm 
AQUA'S DARTH VADER AK YES!
The Unbidden One 4 Aug, 2020 @ 9:09pm 
Well i cant say i narrowed down which mod was precisely the problem but removing some of the superfluous ones i fixed the issue so it was indeed a mod incompatibility.
Vick's VapoRub 4 Aug, 2020 @ 7:45pm 
now i can finally fulfill my dreams of playing Tarkov but not actually playing Tarkov
Tittymcswaggy  [author] 4 Aug, 2020 @ 4:29am 
@The Unbidden One - sorry for late reply , for some reason steam wont allow me to comment on any workshop items
If you still have problem with this , please first check any other mods might conflict with it because i did some testing and it been working well for me but you might use mods that i don`t .
The Unbidden One 31 Jul, 2020 @ 1:45pm 
Maybe someone can help me every time i try to craft a weapon from this mod at the machining table it vanishes upon completion, only had this problem since the update with the new weapons, i have combat extended alongside the CE patch for this mod installed aswell if it can help people narrow down the issue.
Ryuk Stotz 28 Jul, 2020 @ 6:56am 
From fabdefence can do anything,i like everything)
Ryuk Stotz 28 Jul, 2020 @ 6:53am 
I can send ready-made versions of photos to discord
Ryuk Stotz 28 Jul, 2020 @ 6:50am 
AK-103:forend B-10M, bracket over the gas outlet tube B-19, receiver cover B-33, RP-1 reload handle and some kind of calimator sight
Ryuk Stotz 28 Jul, 2020 @ 6:48am 
AKS-74U:forend B-11U, bracket over the gas outlet pipe B-19N, bracket B-18U, rear handle RK-3, butt PT-3, Kleshch-1 flashlight on bracket B-16, LTSU Finger-4, Traveler.
Ryuk Stotz 28 Jul, 2020 @ 6:47am 
Saiga MK:set Sport-4, receiver cover B-33, butt PT-3, rear handle RK-3, reload handle RP-1, DTK-1, lamp "Kleshch-2PS + LTSU" green +, stop RL-1, overlays to Basis NPN-2, swivel A-2L, wire fixer FP-1, bracket B-2M.