Europa Universalis IV

Europa Universalis IV

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Ages and Splendor Expanded
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20 Jul, 2020 @ 12:58pm
18 May @ 1:27am
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Ages and Splendor Expanded

In 1 collection by Melvasul
Expanded Mod Family
10 items
Description

Ages and Splendor Expanded is a mod that aims to enrich the games ages with new content both specific and generic to give a more engaging experience.

A compatibility patch for Extended Timeline can be found here: https://steamproxy.net/sharedfiles/filedetails/?id=2593020513


- 3 New objectives per age
- 25 new country-specific age bonuses
- New age-specific abilities

1. Court Splendor: Having a ruler with a total skill of 15 will grant +1 Monthly Splendor
2. Court Splendor: Having at least 3 levels 3 advisors will grant +1 Monthly Splendor
3. Ruinous Power: Being bankrupt is not that splendid... -12 Monthly Splendor
4. Age Retainer: Retain one of the past generic Age Abilities until the end of the game
--- Enabled Age by Age [Reformation/Discovery, Absolutism/Reformation, Revolutions/Absolutism Abilities]
--- The cost is 1600 Splendor
--- If you skip the decision in an Age, then the past Age abilities are gon.
--- Country specific Abilities, edict and the abilities that were not replicable are excluded
--- Requirements will still apply for some abilities [Jihad AB limited to only Muslim nations]
Age of Discovery
• Exploration Corps: Free Maintenance on Explorers and Conquistadors
• Glorious Renaissance: -1% Prestige Decay
• Ruling Dynasty: -10% Reelection Cost

• Castilian Inquisition: (+3% Missionary Strength vs Heathen)
• Aragonese Consulate of the Sea: (+50% Global Province Trade Power Modifier)
• Cusco/Inca: Nan Qhapam (+15% Movement Speed)
• AQ/QQ: Qoyunlu Feuds (Province War Score Cost -25%)
• Dehli: Hindustani Claims (AE Impact -10%)
• Ethiopia: “Prester John” (-0.5 Inflation Reduction)
• Florence/Tuscany: Tuscan Renaissance (Idea Cost -7.5%)
• Hungary: Hungarian Defense (Fort Defense +35%)
• Malacca/Malaya: Malaccan Spices (Domestic Trade Power +30%)
• Ming: Grand Imperial Projects (Construction Cost -20%)
• Songhai: Timbuktu University (technology cost -10%)
• Vijayanagar: Nayankara (-50% general cost)
Age of Reformation
• Jerusalem Ambition: (Catholic, Crusader State); Movement on/off boat +33%, Landing Penalty -2
• Jihad: (Muslim): +10% morale vs Heathen/Heretics
• Confessionalism: (Catholic, not Orthodox nor Coptic)
1. Catholic: -20% Curia Power Cost
2. Reformed: +1 Monthly Fervor
3. All the others: +15% Church Power
• Dharmic Syncretism (Dharmic): Tolerance Heathen 2

• Bavaria: Bavarian Centralization (monthly autonomy change -0.30)
• Brandenburg: Brandenburg War Commissariat (War Taxes Cost -100%)
• Palatinate: Palatine Court (Diplo Relations +2)
• Papal States: Papal Warriors (+1 Leader Shock and -15% Cost to Enforce Religion
• Saxony: Saxon Piety (Tolerance of the True Faith +3)
• Switzerland: Swiss Neutrality (Improve Relations +30%)
• Toungoo: Taungu Martial Culture (Infantry Combat Ability +20%)

• Persia: Persian Court (Advisor Costs -30%)
Age of Absolutism
• Absolute Government: +0.10 Mandate Growth Modifier, +1 Yearly Absolutism

• Strategic Warfare: -33% Global Recruitment Speed
• Cultural Relativism -50% Promote Culture Cost
• Imperial Control -20% Min Autonomy in Territories
• Centralised State: -50% State Cost in provinces of Onwed, Accepted or Brother Culture [if Cultural Union]

• Ayutthaya/Siam: Venice of the East (+25% Global Trade Power Modifier)
• All Berbers nations (minus Morocco): Barbary Pirates (+25% Naval Force Limit)
• Japan: Japanese Prosperity (-5% Development Cost, +1 Global Prosperity, -0.10 Global Monthly Devastation)
• Morocco: Morrocan Interior (-50% Land Attrition)
Age of Revolutions
• Enlightened Governance:
+1 Yearly Legitimacy
+0.5 Republican Tradition
+1 Devotion
+1 Horde Unity
+1 Meritocracy
• Nationalistic Fervor +25% Manpower in Provinces of Owner's Culture (this bonus will take up to a month to update/show)
• Universal Literacy -5% All Power Cost
• Uniformed Education -30% Culture Conversion Cost

• Germany: German Industrialization (Production Efficiency +33%)
• Hanover: Hanoverian Marriages (Yearly Prestige +2)
• Marathas: Maratha Horsemen (Shock Damage +20%)
• Sardinia-Piedmont/Italy: Italian Hegemony (Administrative Efficiency +5%)
• United States: American Minutemen (+50% Reinforce Speed)


Join the Expanded Mod Discord[discord.gg] to report bugs, suggest changes or even check out the other mods we have!
Check out other fantastic mods on the partnered discord: Europa Universalis IV[discord.com]!


Popular Discussions View All (1)
5
4 Dec, 2021 @ 3:02pm
Splendor Ability Suggestion
Gamerduden (He/Him)
230 Comments
Melvasul  [author] 17 Jul @ 12:29pm 
That is interesting... do you know if they have picked they "Retain Age Ability"? Cause I also made that mechanic [with also custom-gui for players] a bit to dump excessive splendor :T

As well as other "invest Splendor" options
DeMOiX 17 Jul @ 2:26am 
Okay, that makes sense. However, I noticed from mid to late games usually major nations (AI) around 1650+ onwards tend to have maximum splendors and complete all objectives for those ages. I think at least 1 additional age somewhere between Age of Absolutism and Age of Revolutions still could fit inside.
Melvasul  [author] 14 Jul @ 8:28am 
We thought about adding an Age of Renaissance and Age of Enlightenment in the past...

Long story short, we found that it would make the ages overall too short and in some cases you might not even unlock your first/second Age Reward because the next age would arrive too soon :/

Another problem would be that it would make some ages a bit too empty by "moving" age rewards/objectives from Age 0 to Age 1 and viceversa :/
DeMOiX 14 Jul @ 3:30am 
Any plans to create more ages on top of that?
Melvasul  [author] 3 Jun @ 11:17pm 
I don't know what ToT is...
for Extended Timeline you will need the Compatch listed above (:
Melvasul  [author] 18 May @ 1:28am 
Fixed and pushed the update for both ASE and the Compatch ^^
ntsekov 17 May @ 1:06pm 
I have issues with this and the ET and 1.37, compatch doesn't help.

Once I chose an ability to retain, whenever I click on the Age, I get an additional GUI overlay on top of the Ages GUI, and it only shows ??s on first page an abilities on the second and third. The Close button doesn't work.
Melvasul  [author] 17 May @ 10:34am 
I've actually never tested it... but I don't see how it wouldn't (:
Clark Crente 14 May @ 12:03pm 
Does it work with save games that started without it?
Melvasul  [author] 9 May @ 12:50am 
I don't think since he wrote days before the patch xD

But anyway, updated to 1.37 and did some GUI fixes/changes :D