Garry's Mod
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M9k Remastered
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay
Tamaño
Publicado el
Actualizado el
535.523 MB
17 JUL 2020 a las 7:16 p. m.
7 AGO a las 2:43 p. m.
57 notas sobre cambios ( ver )

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M9k Remastered

En 1 colección creada por Meteor
M9k Remastered Official Expansions
5 artículos
Descripción


GitHub: https://github.com/MeteorTheLizard/MMM_M9k_Remastered

Description:

M9k: Remastered is a massive improvement over the original M9k addons.
The original code was scrapped and replaced with new modern code for maximum performance.

This addon includes all original base packs:
- Small arms, heavy weapons, assault rifles, specialties pack.

This addon can be used exclusively for the resources:
- Models, materials, sounds, etc..

watchVTFOptimizer applied!
This is an in-house tool that reduces content size with no visible quality loss.
262 MB -> 260 MB of material data.

Compatibility

M9k: Remastered is not compatible with original/legacy M9k addons.
Weapons and packs have to be coded specifically for M9k: Remastered to function properly.

All non-M9k: Remastered packs have to be removed.

Console Commands:

Most of these commands can only be used through the server console.

Command
Description
m9k_balancemode
Remastered balance
0 = Legacy
1 = Remastered
m9k_spawn_with_ammo
Ammo in magazine
0 = No ammo
1 = Full magazine on equip
m9k_spawn_with_reserve
Giving ammo on pickup
0 = No ammo
1 = 3 Magazines on equip
m9k_zoomstages
Zoom-stages on weapons
0 = One zoom level
1 = Multiple zoom levels
m9k_zoomtoggle
Zoom-toggle on weapons
0 = Hold to zoom
1 = Toggle to zoom/un-zoom
m9k_lefthanded
Left-handed weapons
0 = Right-handed
1 = Left-handed

More commands will be added later.

Roleplaying:

If you're using M9k: Remastered on your roleplay server we recommend running the following commands:

  • m9k_balancemode 1
  • m9k_spawn_with_ammo 0
  • m9k_spawn_with_reserve 0

With these commands, weapons will spawn without a magazine and won't give the player ammo when picking them up.
The remastered balanced is recommended for a more engaging balance, but is optional.

Features:

- Drastically improved code that runs a lot faster and includes countless of bug fixes.
- Dynamic weapon accuracy imitating recoil behavior from CS:S.
- Balance switch that allows you to use the legacy or remastered weapon balance.
- You can un-scope by pressing the reload key. Holding it will reload the weapon.
- c_hands are simulated wherever possible through code.
- Immersive sound handler. Every sound the gun makes is played for everyone else. (Deploy sounds, reload sounds, etc..)
- Adjusted firing sound volumes. Silenced Weapons are actually silenced and sniper rifles are loud.. etc..

Credits

Models, materials, and sounds are made by the original creator(s).

This project is licensed under the GPL-3.0 License. Only script files (*.lua and *.au3) fall under this license.

MeteorTheLizard - https://www.meteorthelizard.com
Discusiones populares Ver todo (1)
32
2 SEP a las 11:13 p. m.
FIJO: Bug Reporting (V2)
Meteor
270 comentarios
lamarr232 23 SEP a las 5:59 p. m. 
I tried using the console (m9k_spawn_with_reserve 1) but I got "Error Vertex File for 'props_lab/reciever01d.mdl' checksum 375609014 should be 2078236392 (x576)
"
lamarr232 23 SEP a las 5:54 p. m. 
I don't have any ammo when using IEDs or explosives in specialties
George Floyd 1 SEP a las 4:35 a. m. 
what kind of remastered is this? weapons doesen't even have sprint anim and some weapons don't have ads
TheCarson116 8 AGO a las 3:38 p. m. 
Alright, will do.
Meteor  [autor] 8 AGO a las 3:37 p. m. 
If you are playing singleplayer, try hosting a local server / p2p session and see if you still don't get ammo.
TheCarson116 8 AGO a las 1:47 p. m. 
The Sticky Grenade now sticks to surfaces & only plays one explosion sound as it should, but it & the other weapons I listed before still don't have ammo counters/reserve ammo.
Meteor  [autor] 7 AGO a las 4:18 p. m. 
M9k Remastered: Commissioned is now public.
https://steamproxy.net/sharedfiles/filedetails/?id=3304348542
TheCarson116 7 AGO a las 1:28 p. m. 
I tested it with basically everything disabled except this addon, & that's what it did: I'll test it again now that you updated it to fix said missing ammo though.
Meteor  [autor] 7 AGO a las 1:26 p. m. 
Do you have any other mods installed that could potentially cause a conflict?
TheCarson116 7 AGO a las 1:24 p. m. 
Yeah, "m9k_spawn_with_reserve" is set to 1, but their ammo counters don't show up on the HUD like they should, & attempting to reload them once empty does nothing (well, except playing the same clicking sound as trying to fire them does)

Ah okay (2, 3, 4, & 5)

Ah alright, thanks!