RimWorld

RimWorld

153 ratings
Humanoid Project (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
10.359 MB
17 Jul, 2020 @ 1:33pm
25 Apr @ 2:10pm
9 Change Notes ( view )

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Humanoid Project (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
855 items
Description

Update of EvaineQs mod
https://ludeon.com/forums/index.php?topic=49125.0

- Removed the settlement-generation as it needs a rewrite to use the new Quest-system
- A lot of rebalancing done by Tarojun added
- Added support for [SYR] Trait Value
- Should not spawn as permanent enemy towards Empire

This is a big mod so I may have missed some things in it, please report errors here or on the Discord-server.



[dsc.gg]
[github.com]



First release of HUMANOID PROJECT

COMPATIBILITY
A MOD called ([SYR] Prosthetic Icons) will override my Prosthetics Icons (So i recommend to Install a MOD called "BIONIC ICONS" by AUTOMATIC which doesn't have any conflicts with my MOD)

FEATURES
The Humanoid Project features three new Playable Races.

Avians. Avians (Called Storm Casters) have the Ability to cast Powerful Lightning Bolts, that can have a Huge Impact on the Environments. The impact of a Bolt can cause a strange Blue-Fire that can be Extremely Hard to Extinguish.
The Avians will comment on the Upcoming Weather, letting you know if a Storm is around your Doors. They also have Adaptive Eyes, this means that they can adapt in various Light-Conditions making them more precise when using ranged weapons.

Volcanians. Have a really Solid skin that can Resist even on the Hottest conditions.

Descendants of Volcanians. Similar to Volcanians but they Feature a really unique color and deeper stats.

PROSTHETICS
A new Prosthetic System. Prosthetics now work in Stages which try to Simulate the real world system. (You can Check out my Steam-Page which has a more Detailed explanation along with Images)
Some of the Implants grants you Special Abilities when Installed (For example we can take the Growth-Simulator, which allow any Pawn to regrow missing Body Parts. More Advanced ones grants the Ability to cast Powerful Bolts)

ENERGY GUNS
New type of Weapons that Use Energy Projectiles that can have a really big Impact on the Battle. (Featuring new Sound Effects as well)

FACTIONS
Two new Factions that can have a Major impact on your Colony.
Procedurally Generated Settlement
A new Incident Connected to Factions. (Factions can send you Quests of an Infested nearby Settlement, you can either choose to help them or not. The settlements are Procedurally Generated, they can contain tons and tons of Items for you to loot...if you manage to survive of course)
(You can again check my Steam-Page which has a more detailed information about Settlements along with Pictures)

WEATHER
New type of Weathers:
An EMP-Storm is incoming and all of the electronic Devices have a chance to not work properly.

An Anomaly Storm. This storm has a massive area of impact so be careful when wandering outside of the Colony. The Storm will start massive wildfires in entire area, but hopefully the rain will put it out. Don't stay close to trees. Caution is advised. (This storm due to chemical reactions cause a Bluish-Fire) There is also a Dry Version of this Storm which means that it can happen even without Rain.

And a Runic Storm that can blast a small area with repeated and massive lightning strikes

PLANTS
Featuring tons of New Plants that can be used to produce Food and even Advanced-Stimulator's.

FOOD
The Mod features are also tons of new Synthetic-Food which can be Fabricated at the Bio-Lab.

BUILDINGS

Bio-Lab. The Bio-Lab is used to manufacture Synthetic-Food and some of the Advanced-Bionics. Be careful this Structure can cause a massive Explosion that has a Bluish-Fire that can be Extremely hard to Extinguish.

Cosmos-Bench. The Cosmos-Bench is used to manufacture Energy-Weapons. Beware this Building can Heat your Room to Extreme-Levels if you don't use a good cooling solution.



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


54 Comments
GooseDove 20 Aug @ 12:17pm 
o7, it was a good few years. godspeed
RustyRhino 26 May @ 6:07pm 
o7
nikita150u 12 May @ 7:53am 
07
Mlie  [author] 25 Apr @ 2:11pm 
Will not be updating this mod after all, sorry
Mlie  [author] 20 Apr @ 11:04pm 
@Ruggedgolem Updating all my mods, see Discord for progress
Ruggedgolem 20 Apr @ 5:10pm 
Any chances for a 1.5 update?
The Mother Hawke 17 Apr @ 6:39am 
I wanted to use this for the recent update, and found that the only options I had for races was Human. I hope this gets updated soon. <3
Mlie  [author] 19 Jan @ 11:52pm 
@͜ﱞﱞﱞﱞﱞﱞﱞﱞﱞ No idea, never used that mod
the pawn buff (avian training) got deleted/replaced with immortality by immortals mod .is there something to reverse it? (he didnt die)
Vardath 15 Apr, 2023 @ 12:47am 
Looking forward to an update very much.