Tabletop Simulator

Tabletop Simulator

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Saught's Market Assets/Models/Objects/Props
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Number of Players: 10+
Tags: Market, Fantasy, RPG
File Size
Posted
833.254 KB
17 Jul, 2020 @ 9:26am
1 Change Note ( view )

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Saught's Market Assets/Models/Objects/Props

Description
There's actually way more than just market related stuff in here. Basically just more Fantasy RPG stuff.

This one's about 494 models. There are a whole bunch of "repeats" and you can probably see why I say that. I've also included a few simple object models rather than using AssetBundles for certain terrain items (rocks mostly) so you can use your own textures for them. But yeah, as usual, I've manually adjusted colliders for most items so that they would stand up properly. Everything's been adapted for TTS.

If there are any errors or issues with anything, let me know.

Inside you can find:
  • Market Stalls with variants (removed Carpets/Straw/Tents)
  • Market Baskets, Boxes, Crates, Sacks, & Stands
  • BOOKS! Tons of books. Lots of books. Books. Book piles. Floating Books. Books.
  • Outdoor Town Dressing such as Banners, Flags, Hanging Laundry, & Pennants.
  • Tavern Beams, Fireplace, Stairs, & Walls
  • Tavern Furniture & Dressing (including cutlery!)
  • A bunch of Cliff Faces & Rocks!
  • A bunch of Wood Palisade building stuff.
  • A bunch of Stone Dungeon building stuff.
  • A couple of Jail building stuff.
  • Some cool Spider Eggs & like 8 different Spider Webs.

Also included are two looping sfx cubes with various ambiences:
  • Campsite, City, Farmyard, & Marketplace Ambience (20 loop tracks)
  • Arena Crowd, Gladiator Fighting, Fish Factory, & Tavern Ambience (13 loop tracks)
  • Tavern Applause & Laughter (5 trigger tracks) (I don't know why these are slightly quieter)

Anyway this stuff should be useful for fantasy RPGs but I'm sure you guys can find a use for other games, or simply pilfer some of the objects for whatever you want.

Feel free to use this stuff for other mods. You don't need to credit me or link anything, but it'd be nice.

If you'd like to support me you can do so through PayPal[www.paypal.com]

Check out Searanger & st0m's "The Nursery" for the Grass/Trees used in the little example build:
https://steamproxy.net/sharedfiles/filedetails/?id=1766712568

and as always Demorid's miniature table full of mz4250's models (and others!):
https://steamproxy.net/sharedfiles/filedetails/?id=901492833
18 Comments
packrat1984 12 Sep, 2022 @ 3:07pm 
Thanks for all of your cool 😎 work! Just wondering if you happen to have Greek/Roman assets? In particular I’m looking for an amphora? I know I could go look… but it would take me days? Lol
Ill Queen Hydra 30 Jun, 2021 @ 9:31am 
That’s reasonable, I’m not going to ask you to redo everything when I can quickly do it myself.
Saught  [author] 30 Jun, 2021 @ 8:33am 
@CaptainCobop Unfortunately, in order to keep consistency across "everything", I'm going to continue using the same shader, but I can always try to provide raw assets if requested.

1. Standard shader is "greyed".
2. Many assets have transparent backface problems.
3. Keeps "colors" uniform across everything.

Personally, I find the basic model import looks best, but there are frequently issues with transparency in general with it, and won't work for objects with multiple materials (not that these specific ones do).
Saught  [author] 30 Jun, 2021 @ 8:32am 
@CaptainCobop I'll shoot a friend req & zip them up. I looked into it a bit myself and like you said, they're definitely lighter than a basic custom model import when lowering the Ambient Intensity. The issue stems from the "double-sided" shaders making the object brighter. No emissions are being used, just default shader settings set at White base color with only the diffuse texture.

https://imgur.com/a/XQzxVmG
Ill Queen Hydra 29 Jun, 2021 @ 7:16pm 
Most of them, actually, although on some it seems less apparent (which is likely an illusion if the shaders are all the same). I assumed it was emissions, because with my own assets using the default shader I never have this issue unless emissions are too bright. I've even noticed it with shadows being cast, they appear much less dark on your assets than on a custom model. I can send some photos with examples if you need.

You could also just send me the files for the jail and ruin pieces. I really don't mind doing the work myself, and having access to the models and textures would let me do edits and keep things cohesive. I've got a dungeon to build, y'see.
Saught  [author] 29 Jun, 2021 @ 4:36pm 
@CaptainCobop I wouldn't mind recompiling them for you but I don't think the material shader I used even had any emission properties. Judging by the last comment I left, I was simply using Unity's legacy diffuse shader with unedited textures. I've been using that same legacy diffuse shader for nearly every assetbundle since this workshop mod (RPG/Savannah/Desert were different while I was first learning). Have you noticed this same low light issue with any other models I've uploaded?
Ill Queen Hydra 29 Jun, 2021 @ 3:51pm 
Is it possible we could get the assets in this pack without the bright emission? Specifically the dungeon and jail assets, in low light scenes the parts almost glow, and it clashes with other models.
Saught  [author] 3 Aug, 2020 @ 7:07pm 
@Coconutsales Appreciate the thorough feedback but unfortunately I'm not certain on what causes this or even how to fix it. If I had to guess, it's maybe the material shader? I've been using a "custom" legacy diffuse shader that simply has the backface culling turned off so that it's double-sided instead of invisible on the opposite end. I don't know why that would break previews for the models though...

But, I had also noticed this, which is partially why I've tried to meticulously name everything I upload to the workshop, so that it's at least searchable by name if not preview (and also to help organize myself so I can pinpoint files easier).
Coconutsales 29 Jul, 2020 @ 11:10pm 
I don't know why, but none of the saved objects save with an image, except for the jail bars assets and most of the textureable stone assets...

See here, where both Windows and TTS shows blank images for the problematic assets [98% of the assets in this bundle] https://i.imgur.com/KgEEUO9.png https://i.imgur.com/atPHXEw.png

Interestingly, the data does still exist for those assets, and if I change icon size in the Windows file explorer they display [ https://i.imgur.com/0dW7HZX.png ]

Opening the images in a photo editor and modifying the alpha channel reveals the data, albeit incredibly corrupted for some reason. [ https://i.imgur.com/lsQ0cY7.png ]

I have never encountered an issue like this before, and I can't 100% say it's just your assets. Very strange!
Coconutsales 29 Jul, 2020 @ 9:53pm 
Holy cannoli this is such a steam-rolli to my inspiration- . . . olli?

Subbed and Fav'd and already mentally saved EVERY one of these items. :happyBUD: