Space Engineers

Space Engineers

487 ratings
Guardian Titanfall Mech (Vanilla, No Scripts, No DLC)
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1.044 MB
13 Jul, 2020 @ 7:56am
16 Aug, 2020 @ 4:12am
2 Change Notes ( view )

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Guardian Titanfall Mech (Vanilla, No Scripts, No DLC)

Description
Fixed the walking clock, long story short the new hitboxes also change for sensors and i had to tweak the main clock.

Very short video of the mech in action (earlier version with vector thrust, this was cut because it was a script):
https://streamable.com/ap7zzq

Disclaimer: things die when you drop them from orbit. feel free to add a parachute

This is probably my most complicated project yet, while it may not have that many blocks, its timer logic is quite confusing. It has 31 timers that reference each other and should™ prevent the whole thing bugging up in weird positions.
It has a ton of functions to make it as similar to a titan as possible, including a gundraw animation, lifting the pilot to the cockpit, shoulder mounted rockets and strafing.

CONTROLS:
1: Strafe left (needs to walk beforehand)
2: Start/Stop walking
3: Strafe right (needs to walk beforehand)
4: Launch Missile
5: Select gatling guns
6: Draw/Stash gun (needs to stand still), will unlock the hip joints when standing still so you can aim up and down
7: Eye camera for true first person view
8: Hover mode, some upwards thrust to get over obstacles

To embark: While gun is stashed hop onto the left hand and press the button on the right arm, it will lift you to the cockpit

I hopefully foolproofed the entire system by locking certain modes when others are on. this may also render the mech broken when even a single timer is dented, so if you wanna battle with this thing i suggest you use a shield mod as a healthbar substitute.

The gun can be modified as long as you add rotorheads where they were before, or else it will just drop the gun when unholstering.

Its also completely script free, again featuring a sensor based clock.

Known problems: its a little heavy and the rotors sometimes struggle with that, it can stumble from time to time, but it should be fine.
the strafe goes more diagonal and is best used as a way to catch sidewards momentum when turning fast to prevent toppling.
If you aim up particularly far, the legs could fall forwards, to fix that just start and stop walking, that will lock the hips briefly and reset your stance.

Anyways. im abandoning this project because hinges came out and they are ultimately better for building mechs, and i couldnt be asked to refit the entire thing with the hinges.
Popular Discussions View All (1)
1
11 Mar, 2023 @ 1:10am
not working why?
Maj.Problem
107 Comments
Tillert 15 Oct, 2023 @ 5:39pm 
Anyone know a way to separate the grids so i can blueprint this into a my world?
wilsoncomeback 18 Jun, 2023 @ 8:02pm 
For anyone wanting to close the hatch open the toolbar and go grab the rotors for both bottom and top hatch's and then your done. Your welcome
PhoenixAscended 26 Apr, 2023 @ 5:08pm 
bro this is the best mech on the steam workshop even though it's old
Bones0013 4 Apr, 2023 @ 6:25pm 
how do i close the hatch?
MasterS 2 Apr, 2023 @ 5:54am 
This is amazing, i spend over 30 minutes playing with this thanks so much for building this
Sansman | sups.gg 20 Jan, 2023 @ 2:57pm 
and possibly you could make the hatch manual or something like that.
Sansman | sups.gg 20 Jan, 2023 @ 2:53pm 
I really wish that you could either fix it or make another titanfall style mech because the holster and draw part is awesome, and everything just felt really great.
Bruce LeedleLeedleLeedleLee  [author] 23 May, 2022 @ 11:25am 
use a mech that isnt old. it probably broke during some update in the two years it was out
Asterical 21 May, 2022 @ 10:05am 
The hatch wont close when i get into the titan like it does ingame what do i do?
Bafomed 21 Jan, 2022 @ 12:46am 
Thats amazing