Space Engineers

Space Engineers

54 ratings
Gyroscope +100000% (MultiLang+27)
   
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Type: Mod
Mod category: Block, Other
File Size
Posted
Updated
540.095 KB
13 Jul, 2020 @ 7:12am
14 Sep, 2022 @ 12:11pm
12 Change Notes ( view )

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Gyroscope +100000% (MultiLang+27)

Description
This adds a new Gyroscope with 100000% more POWER!

Ressource, and Power its same in my other mod (+1000%).


2022-02-19 Update:
Targeting Group added
Progression added
New icon
Removed all components, make it to default and add a new component module for building

Multilanguage now! In 27 Languages available!! 😄
29 Comments
CaveDweller 12 Oct @ 12:01pm 
so far I'm at 14 gyros in order to get my ship to behave acceptably. I suspect that it will be closer to 40 once I remove the pre existing gyros XD
Neratex 22 Jul, 2024 @ 7:14am 
I am trying to move a ship with a mass of 582.000.000, this mod is a godsend! thank you.
Prof.Liebstrumpf  [author] 14 Jul, 2024 @ 1:51am 
And next build is a Halo Ring around the planet ^^
only1tiberious 14 Jul, 2024 @ 1:46am 
not exactly, I could do a 1:1 executor but I'm not necessarily in the mood to do so. https://steamproxy.net/profiles/76561199229649571/screenshots/ This is the ship I'm talking about.
Prof.Liebstrumpf  [author] 14 Jul, 2024 @ 12:45am 
Dude wtf.. Next build will be the death star? xD
only1tiberious 13 Jul, 2024 @ 6:13pm 
what I did to solve this is divide the ship into subgrids and use an optimization mod, by doing this I was able to create a fully mobile 32km wide 13km long ship.
Ulrich_Von_Jungingen 24 Jun, 2024 @ 4:05am 
Oh my god you saved my bacon. After dropping 3500 gyros and adding 175000 pcu I didn't allow for to get this massive pile of lag moving, this mod salvaged my build with I think 25 gyros. Have a favourite.
Prof.Liebstrumpf  [author] 24 Mar, 2024 @ 12:46am 
No i think i don't do a stronger one. SE has a bug with higher values. Too many of them and your ship don't move. You will never make a megaship moveable of it, because of the high mass that exceeds the limits of the game. ^^

You're not the only one with this problem.

(I think KeenSWH use unsigned values. This reduces the high value BY HALF and explains why a value above the half is reversed and the ships don't move anymore.)
Blitzkrieg762 23 Mar, 2024 @ 4:13pm 
Hello any chance for a 1 million % gyro. Making a super heavy capital ship that is a very big performance hog because of repeat blocks.
Commander Beaver 1 Feb, 2024 @ 1:23pm 
Are you able to make a Gyro +10000?