Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The water canal is not an intended play space and you have not really touched it leaving it just tedious to move around. Mainly the huge lip surrounding both sides and the clip brushes sticking out from the fences, both making the space clunky and out of place gameplay wise.
The random port to 5cp also makes no sense, even if the point names reference it being 5cp before the layout does not work for it. No map timer so it stalemates out just the same and the points being in silo gives a sightline from the box ramp over 2 points.
It just still feels dazed like the rest of the "powerhouse but better" maps that come out, where the main focus is thinking that the canal saves the maps flow but ends up compounding the flaws it has to begin with.