Space Engineers

Space Engineers

103 ratings
35mm Inky Steel Works Cannon
4
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Block
File Size
Posted
18.951 MB
10 Jul, 2020 @ 6:41am
1 Change Note ( view )

Subscribe to download
35mm Inky Steel Works Cannon

Description
Weapon History
After the Keen Empire’s surprise attack a few months back, 97% of the INKY Union ground forces have been confirmed destroyed. All main battle tank storage facilities, development sights, and training grounds have been bombed. The devastation is total. As fear and panic spreads through out Union territory it is clear that the remaining forces, however small, must focus their efforts on peace keeping and restore order before the situation gets out of hand. As such all efforts for future vehicle developments have been shifted away from expensive front line vehicles to, low cost easy to produce light combat and logistics vehicles. The 35mm ISW cannon’s development was accelerated to meet this new demand. The gun features great handling and a high muzzle velocity with good rate of fire, but the most important feature is that it is easy and cheap to manufacture.

In Space Engineers
This gun is an auto cannon featuring a 200 rounds per minute rate of fire with high muzzle velocity allowing you to hit targets at long range…. Assuming it doesn’t break next patch from Keen’s shenanigans. T_T

As a preventative measure, Coding Jesus…. I mean Whiplash has installed a means for this mod to be automatically fixed remotely should Keen break it…. Assuming they don’t somehow break that as well T_T

You do NOT need to download the required mod. This mod will automatically install it for you. That mod is there to keep this mod from breaking in the future…. Hopefully.

This gun was designed for light combat so it will struggle to do damage to heavily armored opponents.

Weapons Stats
Muzzle Velocity: 1400m/s
Range: 5km
Damage: 250 (.5H, 2L)
Survival Ready: YES
Custom Sound: YES
Ballistics and Penetration: YES
Functional Next Patch: PROBABLY NOT


Planned Updates
NONE

Credits
Model and Primary Codes: INKY
Ballistics Script, Muzzle Flash, and all other fun stuff: Whiplash141

Author’s Note:
Special thank you to Whiplash for being an absolute legend and working on this with me as well as fixing what Keen broke on my other guns. Couldn’t have done it without you man… literally.
Also a thank you to Quantum, Ashley, Voss, and Isest for BETA testing the gun. You guys saved me a lot of time looking for bugs. I really appreciate it.

NOTE: This mod does NOT use weapon core.

Future Plans:
I’m planning on significantly reducing my playtime on SE if not suspending it all together. I’ve been with SE for 5 and a half years now and to be fair it’s been stale for a while. Also Keen has been repeatedly breaking my stuff and it’s annoying. As such I want to get away from this game for a while and pursue other interests. What will this mean for my mods? I will still continue to support them as best I can, but updates to them will be far and few (Except the 120 sound update. I’ll have that up soon). I will not be uploading builds anymore. It’s too much work for what will likely be broken next patch anyways. Long story short… I don’t want to touch SE any more than I have to.

P.S. STOP BREAKING MY STUFF KEEN!!!
46 Comments
Schmetterling 10 Feb, 2022 @ 6:49pm 
Клиент игры сильно ругается на звуковые файлы мода. В остальном пушка просто великолепна, особенно для создания турелек.

The game client strongly swears at the sound files of the mod. The rest of the gun is just great, especially for creating turrets.
V L A X 9 Feb, 2022 @ 9:09pm 
tell it to use conveyor in action menu

for an automated system, have a timer automatically change share / reject conveyer
V L A X 1 Aug, 2021 @ 11:55am 
You're going to need physical or conveyor access to its back
BinaryKiller Recoded 1 Aug, 2021 @ 4:23am 
How do I load the cannon if it's put somewheres I cant access the back of the gun????
76561198040172855 16 Jan, 2021 @ 6:06am 
I may have to start modding myself, to be honest. I'm just unsure if other modders will be happy with that. :(
V L A X 16 Jan, 2021 @ 6:03am 
I believe I reduced the capacity of each gun to 10 rounds or so.. sometimes it gets ammo starved, however.
76561198040172855 16 Jan, 2021 @ 6:00am 
Yeah, each small cargo container carries a maximum of 8 rounds while the cannons themselves carries 66 rounds. I'm trying to get a double 35mm autocannon setup like the BMPT Terminator.
V L A X 16 Jan, 2021 @ 5:56am 
It's a small buff, I doubt you could carry more than 4-8 rounds.
76561198040172855 16 Jan, 2021 @ 5:52am 
@Leafnie

I'm using small cargo containers. But I'm going to try your mod now, hopefully it'll be enough. :]
V L A X 16 Jan, 2021 @ 3:07am 
@VILLAGE IDIOT
My rebalanced version of the mod lowers the volume of ammunition. I don't know what sort of containers you are using, probably small cargo?