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Yoko's Anti-Materiel Rifle
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
2.057 MB
7 Jul, 2020 @ 4:38pm
14 Mar @ 1:11pm
5 Change Notes ( view )

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Yoko's Anti-Materiel Rifle

Description
Yoko Littner's Anti-Materiel Rifle from Tengen Toppa Gurren Lagann.

Researched in Precision Rifling, along with sniper rifles and assault rifles.
17 Comments
Robob 22 Jun @ 3:22pm 
"Do you enjoy violence? Of course you do,it's a part of your nature."
CursedBun 3 Jun @ 11:39pm 
The game considers this weapon unsuitable for hunting. It's ok?
Fuse 17 Apr @ 5:39am 
1.5tyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
metort  [author] 9 Aug, 2021 @ 2:36pm 
@Touhoufanatic It's not compatible with Combat Extended, and after looking through CE, I'm not interested in making it compatible atm, sorry.
Touhoufanatic 5 Aug, 2021 @ 8:15pm 
Combat extended compatible, or no?
gforce.baron 3 Aug, 2021 @ 1:34am 
thx alot i love this mod
metort  [author] 2 Aug, 2021 @ 12:06pm 
@gforce.baron Updated for 1.3!
gforce.baron 2 Aug, 2021 @ 7:34am 
work for 1.3?
metort  [author] 10 Jul, 2020 @ 4:04am 
@Chad Should be fixed now!

For any other modders getting this problem, Projectile_Explosive weapons have to have forcedMissRadius over 0 in verbs, even if it works perfectly fine ingame, so just set it to 0.001.
H11F 9 Jul, 2020 @ 5:41pm 
Not sure what is up, but with Core, Royalty, JecsTools and this mod (I removed all other mods), I am getting errors on startup:

- Config error in Gun_YokoSniper: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled
- Config error in Gun_YokoSniper_Cursed: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled
- Config error in Gun_YokoSniper: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled
- Config error in Gun_YokoSniper_Cursed: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled

I know the 2 are repeated here, but that is also how they show up in my log.