Sid Meier's Civilization VI

Sid Meier's Civilization VI

Not enough ratings
CWJN's Luxendarc
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
93.675 MB
5 Jul, 2020 @ 11:47pm
30 Jan @ 12:08pm
6 Change Notes ( view )

Subscribe to download
CWJN's Luxendarc

Description
Adds Luxendarc from Bravely Default as a playable civilization led by the Council of Six. Requires GS and RF.

GAMEPLAY:
Leader Ability - Anticrystalism
Luxendarc has 4 unique cities, which are named depending on their surrounding geography and start with one of four unique crystal buildings. There may only exist one of each of these buildings in the world. Caldisla is founded near grasslands and plains tiles, and starts with the Fire Crystal. Ancheim is founded near desert tiles, and starts with the Wind Crystal. Florem is founded near water tiles, and starts with the Water Crystal. Eternia is founded near snow and tundra tiles, and starts with the Earth Crystal.

Civilization Ability - That Person's Name Is?!...
When a unit is promoted a second time, it instantly receives another promotion.

Unique Building - Wind Crystal
Desert tiles gain +2 food and +1 production. +3 Food and +3 production per era since construction. Luxendarc is immune to dust storms.

Unique Building - Water Crystal
Coastal tiles gain +2 production and ocean tiles gain +3 food. +3 Food and +3 production per era since construction. Luxendarc is immune to floods and hurricanes.

Unique Building - Fire Crystal
Plains tiles gain +1 food and grassland tiles gain +1 production. +3 Culture per era since construction. Luxendarc is immune to forest fires, droughts, and tornados.

Unique Building - Earth Crystal
Tundra tiles gain +2 food and +2 production. Snow tiles gain +3 food and +2 production. +3 Science and +3 food per era since construction. Luxendarc is immune to blizzards.

KNOWN ISSUES
- Wind Crystal icon displays incorrectly when viewing the city manager screen on a city producing it.

Note and Credit
All mods I create are intended to be balanced around the base game (with both DLCs). If you have issues with the balancing of any of my mods, leave a comment with constructive criticism please.

I would not have been able to create any content for this game if not for the help of the people on the CivFanatics forum. Credit to: LeeS, Lord Shadow, Deliverator, Leugi, raen, isau, Laurana Kanan, Zugaikotsu, and Infixo.
3 Comments
metronome 4 Apr, 2022 @ 12:41am 
This mod still works with all current DLC. Note: the Crystal buildings can each be built once per civ, while I incorrectly assumed any one of them could be built in any city. As the author said, each is unique. It's like getting an exclusive cheap version of world wonder St. Basil's, Petra, etc for your civ, right at the start of each game.
Marxeru 5 Feb, 2022 @ 12:29am 
Seems bugged as of now, the crystals don't seem to give the yield bonuses.
a 12 Jul, 2020 @ 10:10am 
看不懂