Sid Meier's Civilization VI

Sid Meier's Civilization VI

58 ratings
SeelingCat - Tongva (Toypurina)
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
63.212 MB
5 Jul, 2020 @ 4:09pm
4 Feb, 2021 @ 4:12pm
5 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
SeelingCat - Tongva (Toypurina)

In 1 collection by SeelingCat
SeelingCat's Mods
17 items
Description
TONGVA

Ability | Tovaangar
Receive a free Ti'aat whenever you settle a Coastal city. Cities start with an additional Population for every two types of terrain adjacent to the City Center, and Cities adjacent to a River receive extra Housing. Your treasury increases by 15% every time you discover another Civilization or City-State.

Unique Unit | Ti'aat
A naval unit unique to the Tongva. Much weaker than the Galley it replaces but is cheaper to produce. Receives +2 Movement when starting its turn on a revealed resource tile and will clear a Tribal Village and gain the rewards if it starts its turn adjacent to one.

Unique Improvement | Yoba
An improvement unique to the Tongva. Yields +2 Faith and +1 Food. If adjacent to a City Center, provides +1 Amenity. +1 Culture with Cultural Heritage. Whenever at friendly unit is killed in combat within 6 tiles of a Yoba, gain a burst of Culture based on the unit's strength

TOYPURINA

Ability | Indian Uprising
All units receive a Combat Strength Bonus when fighting on or adjacent to a Unique Building, District, or Improvement. When you declare war - or when someone declares war on you - your enemy's cities on your home continent lose half their Loyalty (reduced to a quarter if a Governor is present).

Agenda | Medicine Woman's Revolt
Likes those with high faith output or with happy citizens, but dislikes those who spread their religion to her cities, especially if they start wars on her home continent.

MOD SUPPORT
This mod currently includes support for the following items:
Gedemon's YNAMP
Nomina
Sui Generis

VERSIONS
The current version of this mod is v1.00.

Requires the Gathering Storm Expansion Pack

CREDITS
Concept & Design SeelingCat; feedback from SailorCat, p0kiehl
Code SeelingCat, SailorCat
Artwork SeelingCat
Unique Unit Model Deliverator
Text SeelingCat

Big thanks to Deliverator for creating the UU model, and to SailorCat for helping me sort out all the assorted Art issues!
18 Comments
squidy 13 Nov, 2023 @ 2:32pm 
My only wish is that there was a mod for the Luiseno tribe
Solarius Scorch 8 Dec, 2022 @ 12:10pm 
Thank you!
SeelingCat  [author] 8 Dec, 2022 @ 11:46am 
@Solarius Scorch - ah yes that ability is tied to the Tongva, so if you got the unit as another civ it won't have that ability.
Solarius Scorch 8 Dec, 2022 @ 3:54am 
The Ti'aat doesn't seem to clear nearby villages when starting their turn next to one. Still, I need to point out that I'm playing as a different civ and only got the Ti'aat drom a tribal village, so maybe that's why.
Fenragon 27 May, 2022 @ 6:00am 
Fun Civ :D Amazing earlygame explorers and fixes the annoying issue of seeing goody huts you can't get.

The model for the Ti'aat is a bit fucked up though, it bleeds and stretches randomly.
Ashkii Laughing 18 Jan, 2022 @ 9:25pm 
Would love to see more Native American tribes in Civ VI and beyond either officially or with mods.
magdalena 28 Aug, 2021 @ 1:44pm 
beautiful graphics, too bad not in French ...
Venusaisha 7 Aug, 2021 @ 11:49pm 
Nice Civilization leader & color some bit, but too much for me.:Diplomat:
DrReiCow 13 Jun, 2021 @ 2:42pm 
This does not seem to be working properly with ynamp mod and barbarian clans mode. Specifically, when a barbarian clan promotes to a city-state, it doesn't show up in the city state tab.
Cumunist 25 Aug, 2020 @ 7:37pm 
are the regions set for this mod and your other civilization mods so i can use warfare expanded to get the culture style units for this civilization without it defaulting to european style units