RimWorld

RimWorld

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Adaptation Refusal (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
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916.484 KB
5 Jul, 2020 @ 10:18am
13 Mar @ 12:08pm
9 Change Notes ( view )

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Adaptation Refusal (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
853 items
Description

Update of milons mod
https://ludeon.com/forums/index.php?topic=16995.0
Later updated by Krantz86
https://ludeon.com/forums/index.php?topic=5717.0
Then updated by sulusdacor
https://steamproxy.net/sharedfiles/filedetails/?id=1255638096

- Added support for Simple FX: Smoke



[dsc.gg]
[github.com]



not doing anymore updates for any rimworld mods.

I did not create this mod!

This is just an update of the original Adaptation Refusal mod from here[ludeon.com] and here[ludeon.com]. the description and all content is taken from there.


"Adaptation Refusal"

Origianl Description:
We refuse to adapt!!
Your colonists are no dirt-scrabbling pre-industrial animals. They're sentient space-faring beings, and they're going to live like it... With a little research. This mod allows dirt farming to be bypassed with some new technologies that allows the production of power, food, weapons, and armor using various metals. Original mod by Krantz86, updates and additional content by me, some art resources by SlimeCrusher. Criticism and feedback are welcomed, especially since it needs a lot of balancing work yet. Here's a quick look at some of the new equipment and benches.


Details:

adds:
- research tab
- 4 research projects
- 6 armor pieces: slag armor,vest, helmet and the improved versions of these
- 3 weapons: charge pistol, charge rifle, charge sniper
- 3 meals: electrolyte drinks, raw algae, synthetic meal
- buildings/workbenches:

moistureconverter (makes electrolyte solution)
alagefarm (makes algae raw)
small bacteria battery(produces a bit power)
large bacteria battery(produces a bit more power + recipes to craft the weapons)
mealsynthesizer(makes synth meals)
backally workshop(recipes to craft+improve armors)

- armors are crafted out of metal slags (backalleyworkshop has backup reciep to make these if u run out)
- weapons are crafted out of autopistol, boltaction rifle, assault rilfe for their counterparts
- electrolyte solution algae raw are basicly raw food used to make synth meals and needed for some of the buildings (you can craft normal food with them too)
- synth meals give minor stat boni, but bad mood modifiers (gets better if they eat more)
- adds tales if you colonists get "addicted" to syn meals (no drug, just a condition, that can build up)

some changes with b18 compared to older versions:
- reduced the research by alot so it is not so much of a late game tech
- added component cost to most things that had still steel+silver only
- added low cost to armor upgrades (some steel+comp)
- added recipe to make steel slag for the offchance a player does not get any
- synth meal is no drug, but takes 5 days to get down from full addiction (over 1 day for 1 meal eaten).
- made vest and armor cover same bodyparts/groups as vanilla armor vest and power armor (slag stuff still has more movement debuff) (did not test with apparello yet)

Ludeon forum topic:
https://ludeon.com/forums/index.php?topic=38010

Dropbox: https://www.dropbox.com/s/8lmmljpcwcnwqra/AdaptationRefusal_v1.7z?dl=0

GitHub: https://github.com/sulusdacor/AdaptationRefusal/releases

Dropbox link to folder with old mods in forum topic for the mod.
Changelog in forumtopic or about folder of mod.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


6 Comments
CrackaJack 7 Apr @ 8:56am 
i just loaded this up again, still requires hydroponic research, microelectronics and an advanced research bench? xD for back alley armors and algae drinks?
CrackaJack 17 Jul, 2021 @ 2:50am 
ahh, you nerfed needed research! awesome
CrackaJack 24 Oct, 2020 @ 3:25am 
this doesnt allow to bypass dirtfarming at all, since you need to research hydroponics first^^ if you have that, you already bypassed it vanilla style.
a 6 Jul, 2020 @ 6:02pm 
Wow, this is wonderful! I was looking for something exactly like this forever for a biotechnology-based algae-farming colony, and then it just popped up yesterday. Thank you so much!
Roque the Rogue 6 Jul, 2020 @ 9:20am 
Nice to see this mod back in action I missed it so much, it is a well crafted mod, only needed a few changes in it's code, I'll test it right away.
waffle_da_snake 6 Jul, 2020 @ 5:56am 
cool