Darkest Dungeon®

Darkest Dungeon®

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More Deadly Grave Robber
   
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General: Overhauls
Class Mods: Class Tweaks
File Size
Posted
Updated
255.073 KB
30 Jun, 2020 @ 11:46pm
10 Jul, 2020 @ 2:51am
7 Change Notes ( view )

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More Deadly Grave Robber

Description
Makes graverobber more useful and deadly!

Graverobber and shieldbreaker have some similar features. But most of the time, shieldbreaker does better than graverobber, which makes graverobber a meaningless hero. So I intend to buff the shadow fade and lunge to make graverobber a more stable DPS.

Here are the changes:

Base damage(slightly buffed):
4-8/5-10/6-11/6-13/7-14
to
4-8/5-10/6-11/7-13/8-15

Base dodge:
10%/15%/20%/25%/30%
to
20%/25%/30%/35%/40%
Now, she has more chance to survive.

Skill change:
Lunge:
Lunge now has the ability to pierce armor if graverobber is in stealth.

Shadow fade:
Shadow fade now can decrease enermies' crit chance, just like suppression.
Shadow fade now provides a large amount of crit booster(50%-70%) and less damage booster.
Shadow fade now provides a 3 turns damage booster buff rather than 2.

The shadow fade is a unique skill, but its old version (+100 dmg/+8 crit/+15 dodge) is so terrible. Even worse, it become a negative skill when you equip sharpened letter opener or other dmg trinkets.
With these changes, when casting shadow fade, graverobber's next 2 hit will be deadly, nearly guaranteed crit. Shadow fade - lunge - pick or shadow fade - lunge - lunge can deal a lot of dmg, and this makes graverobber different from shieldbreaker.

Have fun!

破盾的出现让盗墓很难有出场的机会,输出稳定,保命技能强,还能反隐,穿甲技能伤害也要高于盗墓的小锄头。而盗墓在面对冠军本高护甲怪的时候,锄头伤害太低,突刺又没有穿甲,所以表现很差。影遁技能加成看似很高,但是实际上由于100%的伤害与怪癖、饰品等是算在一起的,所以从输出角度来说,是个负面技能。比如你带了一把开信刀,+25%的近战伤害,那么用两次突刺的伤害就是(1.25*2)*面板*1.4=3.5*面板,用影遁突刺的伤害是(1.25+1)*面板*1.4=3.15*面板,这也是盗墓后期伤害乏力的原因之一——招牌技能太弱了。
略微加强了基础伤害:
4-8/5-10/6-11/6-13/7-14
to
4-8/5-10/6-11/7-13/8-15

基础闪避提高了10:
10%/15%/20%/25%/30%
to
20%/25%/30%/35%/40%

技能方面:
突刺:当隐匿时使用,附带穿甲效果,非隐匿时使用和当前版本相比没有变化。
影遁:提供大量暴率加成(50%-70%)以及少量伤害加成(20%-30%),加成持续时间由2回合变为3回合,并且会降低敌方全体的暴击几率。也就是使用影遁之后,降低了队友被暴击的概率,间接提高了无光条件下的适用性,并且下两次攻击都会有伤害和暴击的加成,使用起来更灵活,配合突刺可以保证下次突刺几乎必定暴击且穿甲,解决了冠军本打不动高防御怪的问题。另外两次暴击回压也是很可观的。

总体来说,现在的盗墓在伤害方面是远高于破盾的,生存方面10%闪避的提升,还是有些效果的,尤其是配合老兵的buff,提升很客观,但依然还是低血量,生存方面和破盾还是差了很多。影遁之后的两次几乎必暴的攻击,也提供了一定的回压能力,体验比之前好了不少。
5 Comments
E.R.I.N. 5 Nov, 2022 @ 8:12pm 
FINALLY.
A good Grave Robber rework.
Joseph 9 Jan, 2022 @ 10:10pm 
好耶:steambored:
yomtfkse 13 Aug, 2020 @ 4:27pm 
盗墓就是开图的吧 哈哈哈 要啥伤害啊
Vanished 4 Jul, 2020 @ 8:10pm 
不错,我也喜欢盗墓,但高级本的盗墓确实比较乏力,影遁只能当位移和防御技能,小锄头的伤害感人
艾妲你带我走吧艾妲 1 Jul, 2020 @ 9:30am 
我的盗墓只有飞刀:cozybethesda: