RimWorld

RimWorld

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Cutebold Race
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
3.320 MB
29 Jun, 2020 @ 11:17am
9 May @ 7:54am
45 Change Notes ( view )

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Cutebold Race

Description
Race Description:
Cutebolds are a race of adorable, cute little creatures descended from kobolds. The little 'bolds are content to dig, garden, and otherwise enjoy life in their separate tribes. They do not care much about outsiders and try their best to avoid confrontation, but out here on the rim, there is no such thing as peace.

Cutebolds love to dig; it is in their DNA! Having evolved from your typical kobold, they enjoy all sorts of digging and are able to get more resources out of the minerals they mine. They also have come to love working their gardens; it contains some digging after all! Their small hands allow them to be extra careful with harvesting and can get that little bit extra from their plants in doing so.

Cutebolds have the inherent ability to become adapted to living in the dark, allowing them to work just as fast, if not faster, in a dark cave as a human in a well lit room. They are resilient to both psychic events along with having some resistance to toxicity, however their resilience to psychic events means their abilities with psionic powers are decreased.

Just do not expect these little 'bolds to be overly fast at making buildings, they are rather quite short after all. Along with being short, they just cannot carry as much as a human could due to their strength. Additionally they are a simple race; their ability to research is not the best and it shows in their speed.


Mod Information:
This is an updated version of the Cutebold Race from Mister Manson. Sadly, the original version is no longer on the workshop. I decided to bring the race up to version 1.1+ along with adding a number of changes and tweaks. Since then, quite a bit has been added and the cutebold race has been fleshed out.

There are settings for the cutebold race in the Mod Settings menu. These allow you to disable the extra yield from mining/plant gathering, dark adaptation, eye glow, and detachable body parts. With this, the separate zip files for simplified heads and tails are gone.

For the descriptions in game, I decided to put the cutebolds’ character into the writing. I wrote them as though I was a scribe, taking their ramblings and writings and making them available for everyone. This is why most of the backstories and different cutebold related descriptions are simple and silly.

Stats compared to base humans:
  • -35% Body Size
  • -35% Base Hunger Rate
  • -20% Base Health Scale
  • -30 Life Expectancy, Years
  • -25% Psychic Sensitivity
  • +50% Psychic Entropy Recovery Rate
  • +10% Toxic Resistance
  • +25% Toxic Environment Resistance
  • -0.1 Move Speed
  • -30% Flammability
  • -19.75 Carry Capacity
  • +15% Learning Factor
  • -20% Research Speed
  • +30% Mining Speed
  • +25% Mining Yield
  • +20% Social Impact
  • +5% Plant Work Speed
  • +5% Harvest Yield
  • -25% Construction Speed
  • +60% Melee Dodge Chance (+30% with CE)
  • -90% Trap Spring Chance
  • +50% Hunting Stealth
  • -10% Animal Gather Speed
  • +17.5% Natural Armor Rating, Sharp
  • +10% Aiming Accuracy (CE)
  • +100% Night Vision Efficiency (CE)
  • -20% Crit Chance (CE)
  • -40% Parry Chance (CE)
  • +15% Suppressability (CE)
  • -30% Smoke Sensitivity (CE)
  • -7.5 Carry Weight (CE)
  • -2.75 Carry Bulk (CE)

Biotech Compatability
- Children are fully supported
- Genes that have a visual affect are only partially supported as tails, heads, and bodies require special consideration and art which I am still working on.
- Genes that don't add visuals are supported

Translations:
日本語, Japanese, Thanks to Lucifel: https://steamproxy.net/sharedfiles/filedetails/?id=2683843700


Latest Updates:
2.3.28 -- May 9, 2024
Backend Change:
- Special patches for races split off to use in multiple races.

2.3.27 -- May 2, 2024
Changes:
- Rebalance of backstory stats

Fixes:
- Fixed the Refugee scenario

Additions:
- Special silhouette for Cutebold pawns when zoomed out

Developer Addition:
- Allow HAR to not error on HotReload.

2.3.26 -- Apr 11, 2024
- Built against latest versions of HAR and Rimworld 1.5


Built-In Compatability With:
  • Medieval Prosthetics
  • Combat Extended
  • Bionic Icons
  • Rah's Bionics and Surgery Expansion
  • [FSF] Advanced Bionics Expansion
  • Expanded Prosthetics and Organ Engineering
  • Expanded Prosthetics and Organ Engineering - Forked


Feedback:
If you have any suggestions or feedback, do let me know! I know there are a plethora of mods that may create strange or undesirable effects.


Known Issues:
  • Some visual issues between genes and cutebolds because how things are drawn.
  • Certain thoughts are duplicated because of Ideology and custom cutebold flavored thoughts


Credits:
Additional Backstories: Psyra
Original Author: Mister Manson (1.0) and Flat Fly/dwarf anime girl (0.18.0)
Original Artwork: rebelrot96 (1.0)
Original Children Artwork: Children and Pregnancy Mod (And its predecessors)
Popular Discussions View All (3)
2
9 Jan @ 5:44pm
Biotech compatibility
Sigmar
3
8 Sep, 2023 @ 10:29pm
Bug Reports
Ashilstraza
0
18 Apr, 2023 @ 5:37pm
Feedback
Ashilstraza
309 Comments
Ashilstraza  [author] 9 May @ 7:59am 
2.3.28 -- May 9, 2024
Backend Change:
- Special patches for races split off to use in multiple races.
Ashilstraza  [author] 2 May @ 10:20am 
2.3.27 -- May 2, 2024
Changes:
- Rebalance of backstory stats

Fixes:
- Fixed the Refugee scenario

Additions:
- Special silhouette for Cutebold pawns when zoomed out
Ashilstraza  [author] 2 May @ 10:02am 
What happened specifically is they changed the code for spawning incidents to use a pair of new settings 'minDays' and 'maxDays'; these did not exist in 1.4 and earlier. The resulting change meant that the manhunter pack spawned right away instead of waiting ~1 day. The repeating part was a 50/50 chance of it happening again.

I have since changed it to happen in 2-5 days in 1.5 In the next version which I will release tonight.
Ashilstraza  [author] 2 May @ 6:36am 
@SoulessOne Thanks, I'll be fixing it in the next update. Something changed between 1.4 and 1.5 it seems (my run in 1.4 started off as it and didn't have the issue)
SoulessOne 1 May @ 11:26pm 
Has anyone ever actually played the Cutebold Refugee scenario? It's literally spams Manhunter Pack.
kedra 19 Mar @ 9:26pm 
LETSGOOOO!! :awswadine:
Ashilstraza  [author] 19 Mar @ 8:53pm 
Update: 2.3.25 -- Mar 19, 2024
- Initial update to 1.5, Dev version of HAR Required for use in that.
- Major refactoring of some code

VERSION 1.5 UNSTABLE NOTE
The 1.5 version of Humanoid Alien Races is still being worked on, if you want to use this race mod with 1.5, you will need to use the Dev version of HAR. I can not guarantee that there won't be an update that causes errors; however I will do my best on my end to not do so. There are some visual issues with baby tails and ears that will be fixed in a future version.
Ashilstraza  [author] 18 Mar @ 8:26am 
@sneko Very soon! Been verifying my changes and will be uploading the 1.5 compatible version tomorrow if all goes well.
kedra 18 Mar @ 5:05am 
I'm sooo looking forward to when this and HAR gets updated to 1.5, the only downside to playing on the unstable branch rn is that I'm missing these funny lil doods lol
Ashilstraza  [author] 4 Feb @ 11:43am 
Update: 2.3.24 -- Feb 4, 2024
- Added a compatability patch for Dub's Bad Hygene, this is required because it does not expect custom life stages.
- Young cutebolds learn at the correct rate now.
- Numerous tweaked stats to possibly make cutebolds more useful outside of mining minerals in the dark, gathering plants, and looking cute.

Hoping there are no issues!