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The proper release of the mod will be released in the next week or so and I'm going to be doing some testing on it between now and then so hopefully it'll be something I've accidentally resolved :P
I had 2 ASSERT bases that were near my starting point and had visible red waypoints but I had not had anyone sent after me yet. I recently went to space for mining and when I came back I still had transports roaming around but the ASSERT bases were gone. Am I missing something? I assumed they would still be there, I'm also surprised I have not been attacked yet.
Thanks!
No idea how much of this is intended behavior, but it was a real bummer just walking up to a neutral ship and not being able to do anything but scavenge it. I also used crewenabled so i don't know if that's partially responsible...
how about
"I dont know how to mod but Im going to draw conclusions about people who do mod and grade them with my superior perspective"
In your world save folder, in Storage\15219058090.sbm_ModularEncounterSystems\Config-Grids.xml, you need to adjust the following two entries as such:
https://gist.github.com/mkaito/54c08dad88038e2b3c744ae63092b198
Bear in mind that both UseGlobalBlockReplacer and GlobalBlockReplacerReference already exist. You need to change them to look like that, not blindly add it to the end of the file. This will replace all 12 inhibitor types in new grids with just a light armor block of the appropriate size. Grids that have already spawned in your world won't be changed.
You're welcome.