The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Flounce's Forging Mod
   
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7 Apr, 2012 @ 2:16pm
22 Apr, 2012 @ 3:49pm
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Flounce's Forging Mod

In 1 collection by Kendrick_Yes
Flounce's Mod Pack
8 items
Description
v1.5
Better Imperial armor/weapons added to crafting.
Some recipes revised (Cheaper across the board)

Previous versions.
More craftables.


This mod adds unenchanted craftable unique armors and weapons.
It also fixes various item bugs and and removes the level requirements from certain items.


The items will become available for crafting after the player has access to the original. (Completed the quest you get in from anyway)
The perk 'Arcane Blacksmith' is needed for the enchanted items to be crafted.
Tempering bonus will be whatever category the item's are crafted under. I.e. The Ebony Blade will be crafted under Ebony so requires Ebony Smithing to reach Legendary.


I should mention this mod is directly inspried by this.
http://steamproxy.net/sharedfiles/filedetails/?id=8667 - Forger
If you run both of these you will probably end up with 2 different unenchanted craftable versions.



The fixes here are very similar to these.
Some of my changes are different, which is why I've done it myself.
http://steamproxy.net/sharedfiles/filedetails/?id=8838 - Unofficial Item Fixes
http://steamproxy.net/sharedfiles/filedetails/?id=21296 - Unofficial Skyrim Patch
If you use 1 or more I would recommend loading mine last.


As this is part of my series of mods, it is meant to be played as part of a set. It is able to be used by itself but you will get the experience I intended if you use the pack.

***************************
If you find any issues or problems, however minor, while using this could you let me know so I can fix it.
Please make sure you have checked this mod is loading last before reporting bugs.
Of all my mods this is the one with the biggest potential for messing things up... So I would really appreciate reporting issues as soon as possible.
***************************


>>>>> Fixes/Changes <<<<<


- Fur armor set now Hide and craftable.
- Fine Armguards, Gilded Wristguards and Ulfric's bracers now classified as clothing instead of light armor.
- Falmer armor set and shield now benefit from Dwarven Smithing and form a Matching Set.
- Penitus Oculatus and Falmer helmets can not be worn with a circlet.
- Headman's Axe now benefits from the appropriate perks and can be tempered.
- Blades armor pieces now benefit from the Steel Smithing perk.
- Dragon Priest Dagger can now be tempered.
- Nightingale Blade, Bow and Armor now benefit from Ebony Smithing perk.
- Stormcloak Officer Boots benefit from Light Armor perks.
- Diadem of the Savant is now a circlet, not longer Light Armor.
- Wuuthrad and the Shield of Ysgramor can now be tempered and benefit from Steel Smithing.
- Silver weapons can be tempered.
- General Tullius' armor now forms a matching set with other heavy Imperial armors and is now armor, not clothing.
- Scaled Horn Armor and Studded Imperial Armor can now be tempered and crafted.
- Imperial Helmet can be tempered properly and forms a set with heavy Imperial armors.
- Tumblerbane Gloves can now be tempered.
- Blade of Woe now requires an Ebony Ingot to be improved (Still Steel Smithing perk)
- Dawnbreaker is an Ebony weapon, though now requires Silver to temper (The blade looks very similar to the Silver sword and the both punish undead)
- The Ebony Blade is now an Ebony weapon, benefits from the appropriate perks and can be tempered (Still swings faster than other Greatswords)
- The Mace of Molag Bal and Mehrune's Razor are now Daedric weapons.
- The Rueful Axe now has better attack speed, the right sound effect and is now an Ebony Weapon.
- Volendrung is now a Daedric weapon and has longer reach ('Cause it's massive)
- The Nord Hero Bow, Supple Draugr Bow and the Skyforge Steel Dagger can now be tempered.
- The Masque of Clavicus Vile can now be tempered and is Ebony armor.
- Spellbreaker now benefits from the Dwarven smithing perk.
- Savior's Hide is now Daedric armor (instead of ebony) and benefits from the Daedric Smithing perk.
- Blade of sacrifice and Nettlebane are now Ebony Weapons.
- Amulet of articulation no longer has an armor rating.
- All Dark Brotherhood and Thieves Guild Armor are now Studded.
- Linwe's armor enchantments and the Bond of Matrimony enchantment are no longer able to be learned.
- Hunting bow craftable under Iron.
- Ancient Nord Amulet enchantable.
- Studded armor moved to Hide and renamed.
- Shield of Solitude's magic resist can not longer be learned.
- Worn Shrouded set renamed, armor ratings now match the enchanted version and can be tempered.
- Wylandriah's Sould Gem can no longer be filled.



>>> Previously leveled items are not anymore. All enchantments will now be highest level and damage/armor rating will be the same.

- Chillrend
- Dragonbane
- Nightingale Blade
- Nightingale Bow
- Nightingale armor set
- Amulet of Articulation
- Shield of Solitude



>>>>> Crafting <<<<<

--- NOTE, this mod is designed as part of my series. Items marked as being in the 'Studded' category will only receive a tempering bonus if you have another mod that adds it.
Like, for example, my crafting mod!



All *UNIQUE ENCHANTED* weapons and armors are unlocked with Arcane Blacksmith.
Semi-unique things like Blades stuff and Skyforge Steel weapons will require steel smithing
Original must have been acquired or unlocked.



>> Done <<

---- Item: Category (And required smithing perk for tempering bonus)


- Thieves Guild Armor (With alt hood): Studded
- Linwe's set: Studded
- Guild Leader Armor: Studded
- Mace of Molag Bal (and the Rusty Mace): Daedric
V1.1
- Nightingale Weapons: Ebony
- Nightingale Armor: Ebony
v1.2
- Ancient Nord Amulet: Jewelry, Must be Harbinger, Skyforge only
- Skyforge Steel weapons and Wolf Armor: Steel, Skyforge only
- Blades Armor and Sword: Steel
- Ebony Mail: Ebony
- Ancient Nord Weapons: Draugr (With Nord Hero Weapons)
- Wuuthrad: Draugr, After the Companions questline and at the Skyforge only
- Shield of Ysgramor: Draugr, After the Companions questline and at the Skyforge only
- Ebony Blade: Ebony
- Ring of Hircine: Jewelry
- Ring of Namira: Jewelry
- Savior's Hide: Daedric
>>>>NOTE: Both Savior's hide and the Ring of Hircine will become available after the quest is finished, however it ends. This is intentional.
v1.3
- Amulet of Articulation: Jewelry
- Dark Brotherhood Armor (With Maskless Cowl): Studded
- Blade of Woe: Steel
- Volendrung: Daedric
- Spellbreaker: Dwarven
- Mehrune's Razor: Daedric
v1.4
- Karliah's Armor: Studded (For male characters this will show as basic Guild armor, so the armor rating it slightly higher)
- Amulets of the Divines: Jewelry
- Dawnbreaker: Ebony
- The Rueful Axe: Ebony
- Masque of Clavicus Vile: Ebony
>>>>NOTE: Both The Rueful Axe and Masque of Clavicus Vile will become available after the quest is finished, however it ends. This is intentional.
v1.5
- Imperial weapons: Imperial
- Imperial shields: Imperial
- Imperial heavy armors: Imperial
- Imperial Light armors: Imperial
>>>>NOTE: All Imperial stuff unlocked after joining the legion, the stuff you craft is NOT the base item. The stats are better.
>>>>2nd NOTE: The Imperial stuff you get from the Blacksmith for joining is now also the improved items.


>> Items still to come <<


- Elder Council Amulet: Jewelry
- Necromancer's Amulet: Jewelry
- Stormcloak armor: Leather
- Stormcloak Bear armor: Leather
- Penitus Oculatus: Imperial
- Imperial Officer Helmet: Imperial
- Imperial Full Face Helmet: Imperial
- General Tullius' armor: Imperial


If you feel I've missed something or would like something adding ASAP let me know and I'll see what I can do.
37 Comments
davidscox7777 20 Feb, 2014 @ 8:25pm 
lord manbearpig.enchant a ring, gloves, shirt, hat or boots with smithing enchanment. use grand soul gems to get 4 pieces at 25% improvement. 100% toatal increase will prob get u beyond legendary :)
Lord Manbearpig 30 Nov, 2013 @ 9:42pm 
Can you add the carved nordic armor being able to be improved to legendary I can only get it to flawless and i have 100 smithing, it's heavy armor made of quicksilver if that helps
TOMMO23 29 Aug, 2013 @ 5:52am 
does this mod make every skyrim weapon craftable and armor?
KrisKrspy 8 Jul, 2013 @ 4:32pm 
Thank you so much now i can do things finally
The Overlander 3 Jul, 2013 @ 10:21am 
good i was afraid it would conflict with them since i didnt saw anything about that in the description thanks for the mod good luck on future projects.(if any)
Kendrick_Yes  [author] 3 Jul, 2013 @ 10:17am 
Yes, although it doesn't add anything from any DLCs
The Overlander 3 Jul, 2013 @ 10:16am 
is this compatible with dawnguard and hearthfire
jplummer23 20 Mar, 2013 @ 2:23pm 
what quest do i have to do to unlock the option to craft this stuff?
mykalbúcla 26 Feb, 2013 @ 2:33pm 
is the jagged crown included in this mod? and if so under what smithing type please
GodlyGunner 19 Dec, 2012 @ 7:21pm 
some one should make armor of ysgramor