Tabletop Simulator

Tabletop Simulator

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Scripted Rise and Decline of the Third Reich
   
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27 Jun, 2020 @ 12:13pm
7 Oct, 2021 @ 1:19pm
14 Change Notes ( view )

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Scripted Rise and Decline of the Third Reich

Description
Join us on Discord to find opponents and learn this and other classic wargame systems:
https://discord.gg/b3b2CMbcsy

Based on the mod from Belgeroth, this scripted update includes:
- Scripted force pool management
- Scripted Dice Rolls and Combat Resolution
- Scripted SW & Murmansk-Combat resolution assistance
- Additional tokens and resources

I hope this update gets this classic game back on your table! Details and additional resources below.

Scripted Force Pool Management:
- Delete units of major powers to return them to the force pool, force pools are then organized
- Activate minor powers with the buttons near the top of the table: this causes them to behave as above
- Activate Vichy French units by moving them to the German force pool, then using the "Activate Vichy" button
- Deleted 9FF tokens are labelled as damaged

Scripted Dice Rolls and Combat Resolution:
- Press the "roll" buttons near the attrition and combat chart for a true random d6 result
- Press the combat resolution buttons to roll a percentage die against the "Percentages" chart from rule section 54

Scripted SW & Murmansk:
- After selecting colors, players can only see revealed SW and Murmansk tokens appropriate for their faction
- Infinite SW counters provided. Drag counters out of supply at will.
- Drop counters in "reveal" spaces (spaces with an "open eye" icon) to reveal them
- Drop counter in "hidden" spaces (spaces with a "closed eye" icon) to hide them
- German player: Use air and naval counters in Murmansk supply to secretly indicate movement of naval and air factors from Norway to Murmansk

Construction Phase:
- Drop units in the construction counter bowls to calculate construction costs

Additional Improvements:
- Flip naval and air counters to reveal their "ran mission" / "used" side
- Added tokens for supply, exploitation, breakthrough, foreign aid, and more
- Resized grid and unit tokens
- Added counters for objective hexes

Additional Resources:

Original mod by Belgeroth:
https://steamproxy.net/sharedfiles/filedetails/?id=899026823

4th Ed Rulebook:
https://metroseattlegamers.org/resources/Documents/3r4_5th_v4.pdf

BRP Tracker:
https://docs.google.com/spreadsheets/d/1fzh9Yhiv96WIjoUDObB7W76lx3wwzTC2Ma2IxvOBhLU/edit?usp=sharing

21 Comments
Crafunzio 2 Dec, 2022 @ 11:29pm 
Hello, thank you for this. :-)
The link to the manual is unfortunately broken tho. Do you please have a working link? Many thanks,
Joemac  [author] 7 Oct, 2021 @ 12:59pm 
Uploaded a quality of life update for handling naval units and construction phase - See change notes
Joemac  [author] 27 Dec, 2020 @ 2:07pm 
Update:
- Added counters for handling naval combat advantage near the dice-rolling buttons. Just enter the factors of the attacker and defender in the first two counters, and the attacker advantage (or disadvantage) will be shown on the third counter
Joemac  [author] 25 Dec, 2020 @ 12:31pm 
Cool, thanks for the heads-up!
Brother Barnaby 24 Dec, 2020 @ 9:10pm 
@seleneccentric I know Belgeroth and hes pretty much finished the expansion version of this without any scripting since he never does that. You might wanna ask him for his expansions version if you are interested in scripting that.
Joemac  [author] 19 Dec, 2020 @ 7:23pm 
Definitely a possibility @Glithik. Sent you a friend request so we can chat about it.
Glithik 18 Dec, 2020 @ 3:10pm 
Hello, I have a port of a WW1 wargame, Paths of Glory, and I wanted to set up a way to have a auto-setup for the three scenarios the game has. I tried to self learn and did very minor things in Atom, but nothing advance and its really just beginner level stuff. I was looking at your scripts for this game and you clearly know what your doing with scripts and coding in general. I was curious if it was possible you could take a look at my Paths of Glory and if you wanted to help create the auto-setup. Of course this would just be a act of kindness and not a freelance type job. If you don't want to or just don't have time or whatever, don't worry its fine.
rasputin_oz 15 Dec, 2020 @ 7:59am 
perhaps someone can mod the game to do the BRPs. i see another version uses some counter to count the Objhectives.
rasputin_oz 15 Dec, 2020 @ 7:59am 
thanlyou
Joemac  [author] 14 Dec, 2020 @ 5:20pm 
Create Game --> Select "Single" or "Multiplayer" --> Workshop --> Scripted Rise and Decline. That will load the board, assets, and scripting. If you're playing with friends, they don't need to be subscribed, they just need to join your game.

From there, the game is set up for 1939/Campaign game, or you can manually adjust for other scenarios. The scripting is described above. The rules suggest recording BRPs and other things "on paper " but I recommend making a copy of the Google spreadsheet linked above.

Feel free to DM me for any other questions.