Kerbal Space Program

Kerbal Space Program

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ESN-104 LEOPARD
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Craft
Craft Type: Plane
File Size
Posted
Updated
224.331 KB
27 Jun, 2020 @ 6:01am
18 Sep, 2020 @ 12:18pm
3 Change Notes ( view )

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ESN-104 LEOPARD

In 2 collections by Juggernoob
Juggernoob Spacecraft & Co.
133 items
Juggernoob SSTO Spaceplanes
15 items
Description
ESN-104 LEOPARD (European Spacecraft, Nuclear powered, model 104: Lunar Economy, Orbital Platform Access, Reusable Delivery vehicle) is a high performance, easy-to-fly, 5-seat SSTO spaceplane for missions to Kerbin, Mun or Minmus orbit, filling the gap between LKO/MKO shuttles and larger interplanetary vehicles. Its small cargo bay/service bay gives it additional versatility compared with pure passenger spaceplanes.

Pure stock, no mods, no DLCs. 92 parts, root part is the Mk1 inline cockpit.
v1.1 changelog: fixed obstructed Mk2 crew cabin hatch. Nosecone color updated for KSP 1.10.

Key Features
- dV stats: 1800m/s @ 85x85km LKO, 500m/s @ 100x100km Munar orbit, 250m/s @ 40km PE Mun-Kerbin direct reentry orbit.
- Cargo bay/service bay for max. 2.25t mission payload, e.g. nano satellite, robotic device, surface science instruments, Mk1 crew cabin (dV loss <100m/s compared with empty bay) or Mk1 liquid fuel tank for additional fuel, in which case its dV @ 85x85km LKO increases to 2300m/s.
- Balanced and almost constant CoM regardless of fuel consumption, great maneuverability and stability during the entire mission. No need to transfer fuel.
- Atmosphere-skipping and decent gliding capability.

Action Groups
[1] = CR-7 mode switch
[2] = LV-N on/off
[3] = toggle bay door
[4] = toggle solar panels
[5]
[6]
[7]
[8]
[9]
[0] = all engines on/off
Brakes = brakes+airbrakes

Design Notes
- It can be seen as a smaller version of the ESN-106 ALLIGATOR II. And no, this craft is NOT another April joke. I build it mainly for the look, but it turns out to be surprisingly capable for its role.
- Although not designed for interplanetary missions, they are totally possible with proper orbital refueling service. Manually open aft Mk2 fuel bay to ease refueling.
- Mk2 parts have horribly low lift-to-drag ratio which I do not understand. I see it as a development oversight. On my previous Mk2 SSTOs, this effect is countered by extensive use of non-Mk2 parts, notably big-S wings. But on the LEOPARD prototype, Mk2 parts took up a fairly large portion, making the craft very draggy (mostly because of severe induced drag when AoA > 0), like flying with airbrakes always deployed. In order to fix the issue and give it IMO reasonable flight characteristics, I have no choice but to double its wing surfaces. To justify my part clipping, I imagine the craft having a blended wing body design with thick wings that hold more fuel and generate more lift, much like the big-S shuttle wings.

Flight Instructions
Ascent: 5-10 degrees to space!
- Engage SAS, launch, Vr=100m/s (beware of tailstrike), pull up to 5 degrees pitch angle.
- Keep 5 degrees pitch until reaching 5km, stay away from pitch control, let it pitch up to 10 degrees while accelerating, keep this pitch.
- When speed hardly increases (~1540m/s @ 22km), press [1] to switch RAPIERs mode and [2] to fire LV-N. Keep 10 degrees pitch.
- At LOX burnout, lock prograde and continue ascent with LV-N only.
- Push AP to desired value, shut down engines, coast till circularization. 85km AP should be 5-9min away from engine cutoff.
- Press [3] then [4] to deploy solar panels.

Descent
- Burn PE to 40km above landing zone.
- If returning from Mun/Minmus orbit, it's difficult to predict reentry area and it may require atmospheric flight to reach destination, but PE should also be 40km.
- Lock radial-out to aerobrake.
- When estimated impact point draws near landing site, reduce AoA to 0-20 degrees. Minor change of AoA makes significant difference on its glide path which makes it pretty fun to fly. 10 degrees is good for most situations.
- You can also use air-breathing RAPIERs to fly to destination.
- Use big-S turns and airbrakes to bleed off speed. Touch down at ~100m/s, keep a low vertical speed. Deploying drogue chutes is optional.

Wish you enjoy and happy landing!
10 Comments
matti_rannikko 19 Sep, 2021 @ 4:37pm 
I really enjoy these SSTO what you have make in here. :steamthumbsup:
Juggernoob  [author] 28 Oct, 2020 @ 6:18pm 
Yeah, actually it's also my current personal favorite...Simple design, does the job, fun to fly. I used to fly the ES-94+ a lot, this is now replacing that.
Brass Monkey 27 Oct, 2020 @ 6:30pm 
this one's my favorite of them all
Juggernoob  [author] 3 Jul, 2020 @ 11:37am 
Thanks, glad you like it! :KSmiley:
Naomi 2 Jul, 2020 @ 6:09am 
really good space plane!!
jyf921 29 Jun, 2020 @ 12:20am 
Superb!
Game0ver2013 27 Jun, 2020 @ 8:58am 
Ok, it's fine then.
Game0ver2013 27 Jun, 2020 @ 8:58am 
That's almost the answer I've expected XD
Juggernoob  [author] 27 Jun, 2020 @ 8:53am 
Thank you!:KSmiley:

And thanks for the feedback! I'm like "hey those engineers believe that Skylon SSTO can work, so I'll just copy its design elements!" After building the ALLIGATOR II, I'm personally more in love with bare wing tip nacelles rather than traditional Blackbird-style layout, but I have no idea which is actually better for real world SSTOs...However, I do believe it's a matter of taste, and it can still fly well with additional winglets on the nacelles. And always feel free to modify my craft to your liking!
Game0ver2013 27 Jun, 2020 @ 8:18am 
Now there's another well-modelled and reasonable SSTO. Nice work:KSmiley:.

btw:
How about additional aerodynamical fins for the engine nacelles? As long as they don't bring critical changes to flight characteristics during atmospherical flight, wouldn't that be an option?
Personally, I am always scared off by bare engine nacelles mounted at wingtips, but idk if anyone else shares that opinion. So how about yours:KSmiley:?