Arma 3
95 ratings
Throwable Weapon [DISCONTINUED]
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
29.793 KB
26 Jun, 2020 @ 11:24pm
1 Change Note ( view )

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Throwable Weapon [DISCONTINUED]

Description
This addon is discontinued. You can feel free to use, modify and reupload this mod.


This addon allows you to easily get rid of empty weapons if it runs out of ammo or if you simply get tired of it.



By default, the throw button is assigned to "User action 1". You can assign a key to this action in Controls -> Filter: Custom settings
If you want to change hotkey in your mission, you need to put into init.sqf this code:

Dr_key_throwWeapon = "User1";

And instead of User1, enter any action. List of all actions here[community.bistudio.com]

Plans:
- Animations for different weapon types

22 Comments
neretropazanchic 11 Dec, 2022 @ 2:35pm 
автор подскажи какой скрпит писать чтобы пленный бот бросал оружие на землю?
Blackburn 16 Jan, 2021 @ 3:50pm 
сделай поддержку сба. чтобы мы могли любую клавишу нормально по русски сделать, а не через свои настройки-костыли
Phpminor 26 Sep, 2020 @ 2:30pm 
Minor issue, it appears to eat weapon attachments on throw, I tried to throw my M4A1 to a friend but it lost the attachments the moment I threw it.
Pepep 17 Sep, 2020 @ 12:50am 
increase how far you can throw the weapon and make it do damage on impact so i can kill a man with the cause "killed by thrown object"
Dextah18 12 Sep, 2020 @ 9:57pm 
no not that harsh, maybe stops them firing for a few seconds
DrSova  [author] 4 Jul, 2020 @ 12:00am 
Ничего не будет, но, вероятно, я добавлю что-нибудь. Из планов пока что только сделать отдельные анимации
Усач v4.1.09 3 Jul, 2020 @ 12:50pm 
If you hit someone with the weapon will it do something ? And if not you planning to add something ?
yottabyte gaming 1 Jul, 2020 @ 5:31am 
ah yes finnaly can run outta ammo and yeet my gun to enemy
Gabriel® 30 Jun, 2020 @ 7:29pm 
@DrSova Thanks mate!
DrSova  [author] 30 Jun, 2020 @ 5:19pm 
@Gabriel u can change a key by adding in init.sqf:

Dr_key_throwWeapon = "User1";

Where User1 is a key name