Cities: Skylines

Cities: Skylines

828 人が評価
Vineyard
767
624
271
244
160
   
アワード
お気に入り
お気に入り
お気に入りから削除
Assets: Road
ファイルサイズ
投稿日
更新日
14.236 MB
2020年6月25日 7時59分
2020年6月25日 8時35分
2 項目の変更履歴 ( 表示 )

サブスクライブしてダウンロード
Vineyard

解説
2 styles of vineyard props and networks.


Network types:

Floating - has a grass platform, can be raised. For custom builds using other wall networks or props.
Walled - same as floating but with built in walls on both sides, could be layered and submerged into hills for a terraced look.
Wall - just the wall from the walled network.
Props - just the props at terrain height.
Blank TC - terrain conforming, but without props, can be combined with the props network or terrain conforming props.

For networks with specific end segments you need at least 3 segments, and you can make the end segments very short.

There seems to be a lane prop limit of 72 per segment so if you make very long segments using move it, the props will start disappearing.


Prop types:

Beam - used for networks where the wires end.
1x - single plant.
3x - one row of three plants.
6x - two rows of three plants each, used for the networks.
11x - one row of eleven plants.
11x TC - same but terrain conforming.
66x - six rows of eleven plants each.
66x TC - same but terrain conforming.

Non terrain conforming props use the flag shader for subtle wind movement.


Main(props):
18 - 4090 tris
256x256 + 256x256

LOD(props):
4 - 24 tris
autogenerated


Main(networks):
64 - 768 tris
512x512 + 512x512

LOD(networks):
8 - 224 tris
64x64


This project took 20 hours.

Commission for sloth_irl, Titan, Danoir.


Twitter

Twitch[twitch.tv]

YouTube

Donate[paypal.me]


CSLM[cslmodding.info]

67 件のコメント
aoikoyu 2023年6月30日 13時16分 
This model is amazing! Would it be possible to convert it to use it in a different game (Transport Fever 2)? We make mods from Spain and it would fit very well! You would get all the credits obviously. Feel free to send me a DM!
onlineleon 2023年3月30日 0時00分 
Many thanks! A lot of options to play with these raisable props and 3 colors to vary the fields...
They seem to dIsappear when zooming out but look great from ground level...great details like the beams...the wall looks very nice...THANKS AGAIN
Tomo 2022年8月6日 5時41分 
@Oranos

?

Why would it not work with Industry? These are decorative so if you're expecting crop yields, use ploppable RICO and block services.
Oranos 2022年4月1日 18時11分 
It would rock if this worked with industry ;)
Secret Stealth SWAT Squad⭕⃤ 2022年3月29日 11時02分 
This doesn't seem to be working as it should be
Cl!CK Cl!CK 2022年3月1日 2時21分 
I can set the walled ones but it seems the plants disappear or even do not plopp out... any solutions?
StayHungryStayFoolish 2022年1月22日 12時38分 
Segment diffuse is DXT5: 2141508673.R69 Vineyard 2 Floating_Data [Core]
d3d11: failed to create staging 2D texture w=6 h=6 d3dfmt=71 [80070057]
d3d11: failed to create staging 2D texture w=3 h=3 d3dfmt=71 [80070057]
d3d11: failed to create staging 2D texture w=6 h=6 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=3 h=3 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=6 h=6 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=3 h=3 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=12 h=6 d3dfmt=71 [80070057]
...
Salty 2021年11月13日 23時00分 
Very Difficult to get to work. Segments are empty
davidvanholten 2021年4月16日 0時24分 
It does not work for me. The network is invisible. The props work, though.
MatteCosta 2021年3月2日 5時52分 
@vvilku I don't know does this for you now?